2-Player Push META

Introduction

In this article we will talk about the 2-Player Push most effective tactic available (META) to place high on the Leaderboards. It’s possible to clear the current Greater Rift cap of 150 in just a few minutes when fully optimized, even with only 2 players. Generally these fast clear times require extreme dedication to fishing in order to get Rank 1. Check our Greater Rift Post for more in-depth mechanics and the current top clears with all the individual character compositions for every Season on our rankings page.


General Strategy

In an effective 2-Player group META, every party member has a defined role with different tasks. Here is an overview of the 4 roles usually played and tasks each role is best at:

PositionBuilds  Task
Damage DealerBone Spear Necro, Firebird Wizard, Spirit Barrage WD AoV Crusader, Inna Mystic Ally MonkThis position usually requires a build with good Area of Effect (AoE) damage like Death Nova and huge temporary buffs like Arcane Attunement, Spellsteal, Assimilation etc. The main task is executing the damage rotation properly in order to kill trash monsters (and maybe even Elites) to progress through the Rift. The build must also be powerful enough so that it can kill the Rift Guardian as well by just equipping Bane of the Stricken.
Support#1zBarb, zNec, zDH, zMonkThe main Support role requires good pull abilities, good overall damage & toughness boost. The main task here is to pull monsters tightly together for the Trash Killer (Area Damage value), drag Elite packs along, scout the map and keep up damage & toughness buffs.


In the 2-Player META, we almost never played with 2 damage dealers in the past. The only time it was actually good was with the old Furious Charge Barbarian that dragged monsters along while damaging them with Vile Ward. The Rift Guardian was killed by a Elemental Arrow Ball Lightning Demon Hunter.
Nowadays, people always play the classic way: 1 Damage Dealer and 1 Support. You can check out the top clears with all the individual character compositions for every season on our rankings page.


The Current META (2.7.3) - Marauder Demon Hunter

Concept
The Embodiment of the Marauder Sentry Demon Hunter is very good at dealing constant damage with Cluster Arrow, which shines above other options when supported by a team that buffs and brings enemies to you.
The Demon Hunter is supported by a zBarb pulling Elites and grouping monsters together so that the Allies can hit many targets at once. On top of that, the Barb provides massive toughness buffs with Ignore Pain Mob Rule and War Cry.

Demon Hunter Gameplay
Keep up your buffs (5x Sentry, Wraps of Clarity) at all times. Find a place to set up your turrets and place all of your Sentries exactly on top of each other. Ideally, they should be exactly in the center of a monster group.

Stand still as much as possible to increase the damage buff of Endless Walk. As the Fire cycle of Convention of Elements approaches, try to spawn an Oculus Ring and jump in to nuke during the buff. Activate Vengeance exactly in that moment for bigger bursts and survivability.

Marauder Demon Hunter
Embodiment of the Marauder Demon Hunter
zBarb
Support zBarb

Alternatives

While Marauder Demon Hunter is a very powerful class to play this season there are alternatives that can really shine with good group combinations. Here is an overview of possible strong contenders:

Check out our for Rift Trash Killer Tier List or our Rift Guardian Killer Tier List for even more choices!


Conclusion

Overall, the current Season Theme has a no impact on the group Push META. Almost all builds will feel quite a lot weaker in comparison to Season 25 without the Soul Shards and GR 150 won't be a cakewalk in the early Season days and present a bit of a challenge.
Enjoy Season 26 and good luck on your Leaderboard rank, May RNGesus be with you!


Credits

META report by Rob
Reviewed by Northwar


Changelog

Mar 27th 2022
Updated for Season 26 / Patch 2.7.3