Sunwuko Wave of Light Monk Guide


Sunwuko Solo Nephalem Rifts
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Welcome to the fastest build in Diablo 3: Sunwuko Wave of Light Monk. Little known fact: the set used by the build is actually called Monkey King's Garb, but since every single piece is called "Sunwuko's this" and "Sunwuko's that" everyone in the community just calls it Sunwuko.

With nearly limitless mobility provided by Dashing Strike + In-Geom combo and huge AoE coverage of Wave of Light Explosive Light, this build can clear Nephalem Rifts like no other. Its true strength however comes from the flexibility of Monkey King's Garb set. Sunwuko's Shines allows us to keep the (6) Bonus while equipping Cain's Destiny for more Greater Rift Keystones.

Follower overhaul in Season 23 made it possible to include Cain's Destiny into every build, which brought many Nephalem Rift builds up to Sunwuko Wave of Light level. Followers however, are only available in solo play, so this build still retains its #1 spot when it comes to farming Greater Rift Keystones in groups!

Best Key Farmer ✔
Insane AOE Damage ✔
You Don't Have To Aim ✔
Fastest Build In Diablo 3 ✔

❌ Requires Decent Gear
❌ Struggles In Bad Maps
❌ Rotation Requires Practice
❌ Low Single Target Damage

Core Setup

Core Item Build


  • Sunwuko (2) Bonus gives 50% damage reduction when Sweeping Wind is active.
  • Sunwuko (6) Bonus gives 1500% increased damage for each Sweeping Wind stack for a total of 19,500% thanks to Vengeful Wind.
  • Captain Crimson's Trimmings (2) Bonus gives 20% Cooldown Reduction and Resource Cost Reduction.
  • Captain Crimson's Trimmings (3) Bonus increases our damage by our Cooldown Reduction percentage and decreases our damage taken by our Resource Cost Reduction percentage.
  • Vengeful Wind is mandatory as it gives us 10 extra stacks of Sweeping Wind providing us a 15,000% multiplier due to the Sunwuko (6) Bonus.
  • Incense Torch of the Grand Temple cuts the cost of Wave of Light in half and gives it 550% increased damage.
  • Tzo Krin's Gaze gives up to 150% Wave of Light damage, and allows us to cast WoL where our mouse cursor is.
  • Pinto's Pride makes Wave of Light slow enemies by 80% and increases its damage by 150%. The slow is significant because it's applied before the damage is calculated, letting us always get full benefit from Bane of the Trapped.
  • Ring of Royal Grandeur completes our Sunwuko and Captain Crimson's Trimmings set bonuses.

Season 26 Echoing Nightmares

Echoing Nightmares are a new rewarding endgame activity set within the memories of fallen Nephalem. You must first acquire a Petrified Scream from a Greater Rift Guardian, and then cube it to enter. Once inside you'll be challenged with an endless wave of enemies until you are either overwhelmed or killed. Your goal here is to reach Wave 125 for the highest possible Whisper of Atonement with extra XP rewards added for going higher. Read our complete Season 26 Echoing Nightmare Guide for full information on how it works, and check out our brand new Echoing Nightmare Build Tier List and our META post for the best strategies!

Echoing Nightmare Setup
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This build is great for this game mode. Typically we utilize a Greater Rift pushing build with a few tweaks.


  • Swap Bane of the Stricken for Zei's Stone of Vengeane since we are fighting hordes of enemies.
  • Swap Bindings of the Lesser Gods for Tzo Krin's Gaze to make our build ranged.
  • Drop Convention of Elements for Obsidian Ring of the Zodiac with Mystic Ally Air Ally to generate enough spirit without a generator.
  • Replace Cyclone Strike with Serenity Ascension and use Near Death Experience instead of Harmony to avoid oneshots.


  1. Reach Wave 100 and click Speed Pylon to boost your mobility and dodge Green Meteors.
  2. When you are more than 40% overwhelmed click Power Pylon.
  3. When you are more than 60% overwhelmed click Channeling Pylon and Conduit Pylon.
  4. After all Pylons expire, run away from monsters and dodge everything to squeeze out an extra 3-5 tiers.

Cast Sweeping Wind at the start of the event. Keep Epiphany active at all times but only recast it when it's about to expire. Use Mystic Ally when your spirit gets low and use Serenity when you are in danger. Most of your damage comes from you Rabid Strike clone so after the first 70-ish waves it doesn't matter where you aim, just make sure to hit something to proc Obsidian Ring of the Zodiac.

Global Stat Priorities

Our offensive priorities are: Cooldown > Fire Damage > Critical Hit Chance > Critical Hit Damage > Attack Speed, along with as much Wave of Light damage as possible for speed content. We need the Cooldown to keep Epiphany up at all times and to gain damage from our Captain Crimson's Trimmings (3) Bonus. We stack Attack Speed to cast Dashing Strike and Wave of Light as fast as possible.

When solo pushing drop the Attack Speed rolls for Area Damage as too much Attack Speed will drain our spirit. Our playstyle will involve gathering up large groups of enemies to burn down with Area Damage.

Assembling the Build

1. Do the Challenge Rift for the materials to cube Legendary Powers. You can complete this once a week for additional resources and we always update the guide for you!

2. Gather the full Monkey King's Garb set. Each piece can be gambled from Kadala for Bloodshards. Do not salvage any duplicate pieces you find! Instead convert them to another part of the set with Recipe 4 in Kanai's Cube. If your last missing set piece is Sunwuko's Shines - don't gamble for it! Instead gamble for a cheap and easy item, like Sunwuko's Balance, and once again convert it with Recipe 4. If you have extra materials you can use Recipe 3 to craft the remaining pieces, but this is expensive and not recommended for new players.

3. Gamble from Kadala in this order:

  1. The full Monkey King's Garb set
  2. Pinto's Pride
  3. Nemesis Bracers
  4. Goldwrap
  5. Tzo-Krin's Gaze

4. Craft using Recipe 3 in Kanai's Cube in this order:

  1. Daibos to get Incense Torch of the Grand Temple
  2. Fist Weapons to get Kyoshiro's Blade and Vengeful Wind
  3. Swords to get In-Geom
  4. Anything from the Gamble list in Step 3 that you haven't already acquired.

5. Do Bounties to acquire several important items for this build:

  • Act 1: Ring of Royal Grandeur
  • Act 2: Gloves of Worship (for your follower)
  • Act 3: Avarice Band
  • Act 4: Can drop any bounty item from any act
  • Bounty Turn In: Recipes for Captain Crimson's Trimmings, Sage's Journey and Cain's Destiny

6. At this point you can somewhat comfortably farm Nephalem or Speed Greater Rifts where you can find all the remaining items you need for different variants of the build. It's better to spend your materials improving your set pieces, getting ancient weapon etc.

Item Stat Priorities

Rabid Strike
Incense Torch of the Grand Temple (Cubed)
1. Damage Range
2. Socket Ramaladni's Gift
3. Cooldown Reduction
4. Attack Speed
5. Damage %
Off-HandVengeful Wind1. Damage Range
2. Socket Ramaladni's Gift
3. Cooldown Reduction
4. Attack Speed
5. Damage %
HelmTzo Krin's Gaze
Sunwuko's Crown
Cain's Insight (Crafted)
1. Wave of Light Damage
2. Socket Flawless Royal Diamond
3. Critical Hit Chance
4. Dexterity
5. Vitality
GlovesSunwuko's Paws1. Cooldown Reduction
2. Attack Speed (T16) / Area Damage (Push)
3. Critical Hit Chance
4. Critical Hit Damage
ShouldersSunwuko's Balance1. Cooldown Reduction
2. Area Damage
3. Dexterity
4. Vitality
Chest Sunwuko's Soul1. Sockets Flawless Royal Emerald
2. Dexterity
3. All Resistance
4. Vitality
PantsSunwuko's Leggings
Captain Crimson's Thrust (Crafted)
1. Dexterity
2. Sockets Flawless Royal Emerald
3. All Resistance
4. Vitality
BootsCaptain Crimson's Waders (Crafted)
Cain's Travelers (Crafted)
The Crudest Boots
1. Wave of Light Damage
2. Dexterity
3. All Resistance
4. Vitality
Ring 1Avarice Band (A3 Bounties)
Convention of Elements
1. Socket
2. Cooldown
3. Critical Hit Chance
4. Critical Hit Damage
Ring 2Restraint
Ring of Royal Grandeur (A1 Bounties)
1. Socket
2. Cooldown
3. Critical Hit Chance
4. Critical Hit Damage
BracersPinto's Pride1. Fire Damage
2. Critical Hit Chance
3. Dexterity
4. Life per Hit
AmuletSunwuko's Shines
Squirt's Necklace (Cubed)
The Flavor of Time (Cubed)
1. Socket
2. Fire Damage
3. Critical Hit Damage
4. Critical Hit Chance
BeltCaptain Crimson's Silk Girdle (Crafted)1. Dexterity
2. All Resistance
3. Vitality
4. Life %
PotionBottomless Potion of Kulle-AidFor breaking walls to pull enemies
and increase DPS


  • Bane of the Trapped provides 60% increased damage to slowed enemies. Pinto's Pride applies the slow before the damage is calculated so we can take advantage of this gem.
  • Enforcer increases pet damage by 60%, which also affects Rabid Strike clone.
  • Zei's Stone of Vengeance provides up to 80% increased damage based on how far away we are from enemies (50 yards is the maximum which is about half a screen away). This gem is amazing because we will always be hitting monsters at range.
  • Boon of the Hoarder makes monsters spray gold everywhere for our Goldwrap and 30% increased movement speed for T16 content.
  • Bane of the Stricken gives up to 2.3% increased damage on successive attack against the same target. We'll need this gem if we want to solo push to kill the Rift Guardian.


  • Wave of Light Explosive Light is our damage dealer that blows up the entire screen with a fiery bell. This skill is cast at our enemies when we wear Tzo Krin's Gaze so we can kill enemies across the screen.
  • Sweeping Wind Inner Storm is needed to gain our massive Sunwuko (6) Bonus. Our maximum stacks are increased by 10 from Vengeful Wind.
  • Epiphany Insight gives 45 spirit per second and allows us to teleport to monsters with our melee attacks. This spirit regeneration is needed to spam Wave of Light.
  • Breath of Heaven Zephyr gives 30% movement speed so we can fly through speed content faster.
  • Mantra of Conviction Annihilation gives 16% damage and 30% movement speed when activated before killing an enemy. Overawe is another good choice if you'd prefer extra damage over the movement speed.
  • Mantra of Salvation Agility gives 40% all resistance and 35% dodge when solo pushing.
  • Crippling Wave Rising Tide all us to proc the 2nd part of Bastions of Will while solo pushing.


  • Beacon of Ytar gives 20% Cooldown Reduction to keep Epiphany up.
  • Momentum gives 20% increased damage for 6 seconds after we move 25 yards (about 1/4th of a screen).
  • Seize the Initiative gives 30% Attack Speed when hitting enemies above 75% HP.
  • Near Death Experience allows us to cheat death.
  • Harmony gives us extra resistances when solo pushing.

Paragon Points

1. Movement Speed1. Cooldown Reduction1. All Resistance1. Area Damage
2. Maximum Spirit2. Attack Speed2. Life %2. Resource Cost Reduction
3. Vitality13. Critical Hit Chance3. Armor3. Pickup Radius
4. Dexterity4. Critical Hit Damage4. Life Regeneration4. Life per Hit

1 Add a bit of Vitality if you feel too squishy (a total of 750,000 Life is recommended).


Patch 2.7.0 revamped the follower system giving all 3 hirelings new powers and the emanate system. The first thing you should do is read our complete follower guide and remember the key takeaways:

  1. The emanation system allows followers to share certain legendary and set powers with you. The most important ones are: The Flavor of Time, Nemesis Bracers, Avarice Band, Sage’s Journey and Cain’s Destiny. Click the guide above for the full list.
  2. Follower’s powers are based on their main stat (maxed at 25,000, but they have a 2.5x multiplier so you only need 10,000). This means we stack Intelligence on the Enchantress, Dexterity on the Scoundrel and Strength on the Templar.
  3. Followers share 20% of their Experience, Magic and Gold Find stats with you.
  4. Legendary gems do not work on followers, except Esoteric Alteration and Mutilation Guard.
  5. Cooldown Reduction does not work for any follower skill except the Templar’s Heal.
  6. Followers never deal significant damage; you’re on your own to clear the content.

Select Follower

Change me

T16 Enchantress

GR Pushing Enchantress

T16 Enchantress

For T16 we recommend this Enchantress setup because she is the only follower that gives Cooldown Reduction, allowing you to spam your abilities more. Since this is T16 content, she’ll stay alive with Esoteric Alteration and Mutilation Guard and use Hand of the Prophet to gain all skills. This will give us Cooldown Reduction, Elemental Damage, Reduced Damage from Ranged Attacks, Armor, Attack Speed, and a Cheat Death.

Stat Priorities:Since we do not have the immortality focus, we need to stack survivability on our Enchantress.

Intelligence > Vitality > Life % > Armor > All Resistance > Life Per Hit > Attack Speed.

Key Items:

  • The Flavor of Time: For double duration on Pylons.
  • Nemesis Bracers: For extra Elites, Death’s Breaths and In-geom procs.
  • Avarice Band: For the insane pickup radius.
  • Ring of Royal Grandeur: To complete our sets.
  • Gloves of Worship: For 10 Minute Shrine Buffs.
  • Sage’s Journey: For double Death’s Breaths.
  • Cain’s Destiny: For 25% more Greater Rift Keystones.



The idea here is to fly as fast as possible from elite to elite, dropping a Wave of Light in between each Dashing Strike. If we consistently kill elites and keep our In-geom up, we'll be able to spam our abilities permanently. The best way I know to play this is to hold force stand still and Wave of Light all the time, and tap Dashing Strike. This playstyle will cause your dash to "interrupt" your constant attacking, which will guarantee you fire a bell the second you land from your dash. The rotation is:

  1. Spam Epiphany constantly.
  2. Activate Sweeping Wind one time. As long as you hit an enemy every 6 seconds, the your stacks will refresh. If you're traveling down long hallways or changing floors, make sure you refresh it manually to avoid losing all your stacks.
  3. Activate Mantra of Healing once every 3 seconds to maintain the shield buff.
  4. Hold down Wave of Light and force stand still while tapping Dashing Strike to continuously attack and teleport throughout the rift.
  5. Use Mystic Ally if you run out of Spirit.

Solo Push

When pushing we have to be much more tactical in how we play. This build is a bit squishy and grouping of enemies is required to get a proper clear.

  1. Activate Sweeping Wind one time. As long as you hit an enemy every 6 seconds, the your stacks will refresh. If you're traveling down long hallways or changing floors, make sure you refresh it manually to avoid losing all your stacks.
  2. Once you've found a group of enemies use Cyclone Strike and Way of the Hundred Fists Assimilation to gain the damage buff.
  3. After 2-3 seconds when you've gotten a decent number of Assimilation stacks, Dashing Strike to a safer spot and start spamming Wave of Light.
  4. Even with maximum CDR your Epiphany will have a small downtime so watch out to not get oneshot during that time.
  5. After your Assimilation and Bindings of the Lesser Gods buffs drop, you need to go back in and spend a couple of seconds punching to regain Spirit.


In speed content this build is already immortal as long as you pick up gold from Goldwrap + Boon of the Hoarder + Avarice Band. For solo if the current setup isn't tanky enough you can either add more paragon points into vitality, or drop Bindings of the Lesser Gods for Spirit Guards and Cyclone Strike for Serenity. Check out our dedicated Hardcore Survival Guide to learn more about how to succeed in this game mode!


Nephalem Rifts

Since this is one of the best speed builds in Diablo 3, this is where we belong. Flying around detonating everything with Wave of Light is our specialty. Many players will make this Monk regardless of what class they main just to acquire Greater Rift Keystone as fast as possible.

The main thing to remember from the Gameplay section we already covered is you need a rhythm between Wave of Light and Dashing Strike. My favorite way to play is to put WoL on my left mouse button, hold it down constantly along with force stand still, and tap my dash. The basic idea of this in plain English is: "I'm always throwing Waves of Light, and I interrupt that with Dashes."

This is a bit counter-intuitive as we usually move, and then attack. Here we perpetually attack, and interrupt that with moving. With practice you'll be flying around faster than Neo from the Matrix.

At very high Paragon (5,000+) you can replace Tzo Krin's Gaze with Leoric's Crown to get Epiphany Teleports back.

If you're playing in groups, cube Nemesis Bracers and change Stone of Jordan into Avarice Band. Without Goldwrap we're not immortal so we use Serenity Ascension in place of Mystic Ally to pick up loot from Molten packs. On the Rift Guardian fight swap Captain Crimson's Waders and Tzo Krin's Gaze for Cain's Destiny. You can also change In-geom to Kyoshiro's Blade at the same time to make the fight shorter.

GR Solo Push
Solo Push

In solo push setup we use Rabid Strike and an assortment of pet multipliers to maximize our damage. We need to get as much CDR as possible to have almost permanent Epiphany.

Follow the DPS rotation described in the Gameplay section above. You can perform this rotation 3 times per Convention of Elements cycle. Make sure that one of the DPS phases overlaps with Lightning cycle! Since 95% of your damage comes from the Rabid Strike clone, it doesn't matter where you aim your own Wave of Light. It's best to hold down Force Stand Still and have your mouse cursor somewhere in the corner of the screen to prevent unwanted Epiphany teleports.

The main problem of this build is toughness, but it's very hard to get without sacrificing tons of damage. Your best option is switching Way of the Hundred Fists to Serenity Ascension. You will lose a powerful damage buff and will only have enough Spirit for one or two DPS rotations per CoE cycle, but surviving will be much easier.

If that is still not enough, your only option is to drop a damage multiplier. Drop Bindings of the Lesser Gods for Spirit Guards and use Serenity instead of Cyclone Strike. Also switch from Pillar of the Ancients to Explosive Light and go for really large pulls. You can make this setup a bit more competitive by using Focus and Restraint as well as Hand of the Prophet on enchantress, but then your toughness will be almost back where you started.

Video Guide


Wave of Light

  • Sometimes this skill doesn't seem to do any damage. This can happen if a monster is directly in the center of the hit, or if there are wallers blocking the bell's path to the monster. If this happens, reposition yourself and/or break the walls with Bottomless Potion of Kulle-Aid.

Pinto's Pride

  • Applies the slow before the damage is calculated, so we can get value out of Bane of the Trapped.

Tzo Krin's Gaze

  • Changes your Wave of Light to be cast at your mouse cursor instead of on top of you.
  • With this item equipped Wave of Light will no longer teleport you to the enemy while Epiphany is active.

Bindings of the Lesser Gods

  • Applies the debuff to all enemies damaged by Cyclone Strike, i.e. all enemies within 15 yard radius around the monk.
  • Cyclone Strike cast by Won Khim Lau can apply the debuff.
  • Cyclone Strike cast by Rabid Strike clone cannot apply the debuff.

Rabid Strike

  • Epiphany needs to be active to get the clone.
  • The clone is considered a Mystic Ally. It gets buffed by Enforcer, The Crudest Boots and Bindings of the Lesser Gods, but not Mystic Ally damage.
  • Instead of picking a random value between the Minimum and Maximum Damage from your Weapon, the clone always uses the average of their sum.
  • When dual wielding, the clone alternates between your Main-Hand and Off-Hand Weapons to calculate its damage.


  • Put together the core items and acquire the full Sunwuko set.
  • Practice interrupting your Wave of Light with Dashing Strike to move as quickly as possible.
  • Learn to swap to Cain's Destiny set on the Rift Guardian for 25% more keys!
  • Enjoy the fastest build Diablo 3 has ever seen!

Town Is Lava!


Written by Raxxanterax & Northwar.
Updated by Northwar.


Apr 3rd 2022
Updated for Season 26 / Patch 2.7.3.