Welcome to the Monkey King's Garb Sunwuko Tempest Rush Monk, a brother to the Patterns of Justice Tempest Rush Monk that can devastate enemies in an equal if not more impressive fashion. With the introduction of the Patterns of Justice Set and Won Khim Lau in Season 19, Monkey King's Garb have been buffed with Vengeful Wind now granting 10 additional Sweeping Wind stacks instead of 7.
Meanwhile Patterns of Justice is the set designed around Tempest Rush, Monkey King's Garb (Sunwuko) is performing better overall in push due to a stronger (6) Bonus damage multiplier. However, whenever a season theme offers more Kanai's Cube flexibility such as Season 20 or Season 22, Sunwuko falls behind due to its need for Vengeful Wind and its incapacity to equip Shenlong's Spirit for a massive damage boost.
Anyways a combination of smooth gameplay and devastating damage make this build a very fun and competitive one to go with. Let's go over this monster and push it into the top of the Monk solo leaderboard!
Spin To Win ✔
Powerful Solo Push ✔
Strong All-Around Build ✔
Easy to Learn, Difficult to Master ✔
❌ Needs Optimized Gear
❌ Weaker In Low Density
❌ Can Be Tough To Survive
❌ Trees and Wormholes Make You Cry
- Sunwuko (2) Bonus gives us 50% damage reduction while Sweeping Wind is active.
- Sunwuko (6) Bonus increases the damage of Tempest Rush by 1,500% per stack of Sweeping Wind that you have.
- Captain Crimson's Trimmings (2) Bonus gives 20% Cooldown Reduction and Resource Cost Reduction.
- Captain Crimson's Trimmings (3) Bonus increases our damage by our Cooldown Reduction percentage and decreases our damage taken by our Resource Cost Reduction percentage.
- Vengeful Wind lets our Sweeping Wind stack up to 13 times giving us a tremendous damage boost from the Sunwuko (6) Bonus.
- Won Khim Lau gives 600% damage and causes Tempest Rush to cast Cyclone Strike.
- Cesar's Memento increases Tempest Rush damage to enemies that are blinded, stunned or frozen by 800%.
- Balance gives 600% damage to Tempest Rush and 100% Critical Hit Chance if it hits 3 or less enemies (awesome for killing the Rift Guardian).
- Mantle of Channeling provides 25% damage and damage reduction.
- Ring of Royal Grandeur completes our Sunwuko and Captain Crimson Set Bonuses.
Season 25 Soul Shards
Soul Shards are powerful socketable items that only drop during Season 25. There are 4 available for Weapons based on the Lesser Evils, with another 3 for Helmets based on the Prime Evils. They drop at Rank 0 and be upgraded three times with the brand new Hellforge Embers to unlock additional powers, or be used in the Kanai's Cube as Augments. Here's how they progress:
- Rank 0: Soul Shards begin with a unique static Legendary Power. Creates a Rank 50 Augment.
- Rank 1: Gives all powers from the normal gems. Creates a Rank 75 Augment.
- Rank 2: Grants one additional powerful stat. Creates a Rank 100 Augment.
- Rank 3: Unlocks 1 of 3 bonus Legendary Powers unique to that Soul Shard. Creates a Rank 125 Augment.
Warning: Leoric's Crown and Broken Crown do not work with Soul Shards!
Read our Soul Shards Guide for full details on how they work. What you should prioritize on them for Solo Pushing is the following:
- The Correct Soul Shard & Rank 3 Power
The best shards for Solo Pushing are:
- Helmets: We want to use Sliver of Terror for the massive damage buff from our abilities on cooldown. For the Rank 3 power take the additional Attack Speed and Critical Hit Chance to further boost your character's power.
- Weapons: We want to use Essence of Anguish for the Movement Speed and Cooldown Reduction. For the Rank 3 power take the explosion to help us clear out large densities during the Rift. Hint: Make sure to get a Poison Damage Range on your follower's Weapon so it can stack the buff automatically.
- The Rank 2 Stat
The stats that come from the second upgrade are not equal. Here's what we're looking for on them:
- Helmets: We want either Main Stat for damage or Melee/Ranged Damage Reduction to survive. Avoid Armor and All Resistance as their stat ranges are far too low compared to the other options.
- Weapons: We want Cold Damage to boost our character's power the furthest, although Critical Hit Chance is not too far behind. Avoid Attack Speed and % Damage because they only buff one of our two Weapons.
- The Stat Ranges on the Rank 1 and 2 Powers
This is just icing on the cake because the ranges will not make or break your build. Still, look for the Soul Shards with the best stat ranges, especially on the offensive stats.
For the other game modes, other Soul Shards can be used. Check the Variants below to see what's used there.
What about extra Soul Shards? Either salvage them for gems, or upgrade and use them in Kanai's Cube for Augments.
Global Stat Priorities
You need to stack 44% Resource Cost Reduction (RCR), and 75% Cooldown Reduction (CDR). Resource Cost Reduction is necessary to keep channeling Tempest Rush all the time, while Cooldown Reduction is needed for permanent Epiphany. Get one or two Life per Hit rolls (Weapons and Bracers) for recovery. Aim to get All Resistance on your Belt, Pants and Boots and Secondary Resistances for Harmony passive on all other pieces. Your offensive priorities are: Cold Damage > Critical Hit Chance > Critical Hit Damage ~ Damage Range > Area Damage > Tempest Rush Damage.
- Put together the core items and acquire the full Sunwuko and Captain Crimson's Trimmings sets.
- Practice building and detonating your Flurry stacks on your Cold cycle of Convention of Elements.
- Climb the solo leaderboards by gathering monsters together and blasting them away with Area Damage.
- Enjoy this beautiful Spin-to-Win build!
Town Is Lava!
Written by Northwar & Raxxanterax. Introduction by Chewingnom.