Frenzy is once again an iconic skill known and loved by Diablo II players! This skill is the definition of hack'n'slash in its purest form with its simple straightforward melee swing mechanic enhanced by massive innate Attack Speed bonuses.
In Season 6 with Tough as Nails being buffed, the LoN Frenzy "Thorns" build appeared and made its way into the leaderboards for a few seasons, as the first and only build making a viable and competitive use of Hack.
A few years laters, the Horde of the Ninety Savages (H90) Set was introduced with Season 20 alongside a complete rework and buff of Bastion's Revered, making Frenzy, a long time community favorite skill, great again. During PTR, massive feedback was given by the Barbarian Community for the Horde of the Ninety Savages (2) Bonus to apply to Frozen and Stunned enemies as well!
Overall, the H90 Frenzy Barb is a very enjoyable fast-paced build to play with interesting interactions, mainly the Horde of the Ninety Savages (2) Bonus doubling the effectiveness of your Shouts skills, widely used by the zBarb to further buff the party (see Mechanics). Now let's dive into this guide that will teach you how to slash hordes of monsters with style!
Slash to Win! ✔
Fast Paced Playstyle ✔
High Single Target Damage ✔
Amazing Buffs for Group Play ✔
❌ Lack of AoE Damage
❌ Cooldown Dependency
❌ Crowd Control Dependency
❌ Squishy without Band of Might
- The Horde of the Ninety Savages is where the majority of our damage and toughness comes from.
- Bastion's Revered is the core item of the build as it allows Frenzy to stack up to 10 times, meaning additional damage and damage reduction from the set. Furthermore, this brings some AOE damage to the build by letting Frenzy chain to any enemies within 15 yards.
- Depth Diggers provides us with a 100% separate damage multiplier.
- The Undisputed Champion gives us a crazy damage increase as well as all Frenzy runes (increased Fury generated, 50% Movement Speed, 30% Chance to Stun for your Horde of the Ninety Savages (2) Bonus and a 25% additive damage increase).
- Oathkeeper grants us a 200% separate damage multiplier and a 50% separate Attack Speed multiplier for all Primary Skills!
- Optional jewelry items are Squirt's Necklace, Focus & Restraint, The Compass Rose & The Traveler's Pledge or Convention of Elements for multiplicative damage and Band of Might for 80% damage reduction.
Season 25 Soul Shards
Soul Shards are powerful socketable items that only drop during Season 25. There are 4 available for Weapons based on the Lesser Evils, with another 3 for Helmets based on the Prime Evils. They drop at Rank 0 and be upgraded three times with the brand new Hellforge Embers to unlock additional powers, or be used in the Kanai's Cube as Augments. Here's how they progress:
- Rank 0: Soul Shards begin with a unique static Legendary Power. Creates a Rank 50 Augment.
- Rank 1: Gives all powers from the normal gems. Creates a Rank 75 Augment.
- Rank 2: Grants one additional powerful stat. Creates a Rank 100 Augment.
- Rank 3: Unlocks 1 of 3 bonus Legendary Powers unique to that Soul Shard. Creates a Rank 125 Augment.
Warning: Leoric's Crown and Broken Crown do not work with Soul Shards!
Read our Soul Shards Guide for full details on how they work. What you should prioritize on them for Solo Pushing is the following:
- The Correct Soul Shard & Rank 3 Power
The best shards for Solo Pushing are:
- Helmets: We want to use Sliver of Terror for the massive damage buff from our abilities on cooldown. For the Rank 3 power take the Ring of Fire to unleash a devastating AoE blast for big leaderboard pushes!
- Weapons: We want to use Remnant of Pain for the 100% Critical Hit Chance to incapacitated enemies. For the Rank 3 power take the freeze chance and damage from Cold attacks. Combined with the Horde of the Ninety Savages (2) Bonus we take further advantage of this power!
- The Rank 2 Stat
The stats that come from the second upgrade are not equal. Here's what we're looking for on them:
- Helmets: We want either Main Stat for damage or Melee/Ranged Damage Reduction to survive. Avoid Armor and All Resistance as their stat ranges are far too low compared to the other options.
- Weapons: We want Cold Damage to boost our character's power the furthest, although Critical Hit Chance is not too far behind. Avoid Attack Speed and % Damage because they only buff one of our two Weapons.
- The Stat Ranges on the Rank 1 and 2 Powers
This is just icing on the cake because the ranges will not make or break your build. Still, look for the Soul Shards with the best stat ranges, especially on the offensive stats.
For the other game modes, other Soul Shards can be used. Check the Variants below to see what's used there.
What about extra Soul Shards? Either salvage them for gems, or upgrade and use them in Kanai's Cube for Augments.
Global Stat Priorities
Make sure to optimize your Attack Speed to reach certain Breakpoints. The Frenzy Barbarian is one of the fastest attacking builds in the entire game due to Oathkeeper and Frenzy multiplicative Attack Speed bonuses. When looking at your Attack Speed values for Breakpoints, always consider the +15% additive Attack Speed from the Dual Wield bonus. Furthermore you can have different Breakpoints with different Weapons as you can see on the table to the right. The goal should be to reach around 9 - 7 frames per attack.
Aim for around 45-50% Cooldown Reduction to ensure permanent Wrath of the Berserker, use Boon of Bul-kathos and complementary CDR items like In-geom.
The main skill element and Elemental Damage bonus from your gear generally does not matter (with a few exceptions as mentioned in the "Variants" below)! Choose the element you have the best gear for (usually decided by the amulet and bracer slots). Make sure to adapt the Frenzy rune accordingly to match your highest element. That means if you have Fire Damage on gear, use Maniac, for Cold use Berserk or Sidearm, for Lightning use Smite and for Physical use Vanguard or the unruned Frenzy.
A common misunderstanding by players is the urge to go for a Physical element due to Battle Rage Bloodshed procs. This is not necessary as Bloodshed does not double dip! That means the elemental damage applies only once on the Frenzy damage instance. The Battle Rage Bloodshed is based on that first damage instance but is not enhanced by Elemental Damage again.
- Lack of AOE damage but high single target potential.
- A very decent Rift Guardian Killer with nice benefits to the entire group.
- One of the fastest Bane of the Stricken stacking builds in the game.
- With Band of Might you can face tank enemies and just hold down Frenzy until they die.
Written by Rob.
Reviewed by Northwar & Raxxanterax.
Shoutout to Rage & Wudijo for mechanical testing!