Raiment Generator Monk Guide

Raiment Solo Push
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All the way back to Season 4, Shenlong's Spirit got reworked to massively buff the damage output of Generators, which allowed "Gen Monks" to become a strong META build. Meanwhile first iterations of Gen Monk were playing Mangle, some players eventually found out during the Season that Static Charge in combination with Fists of Fury was way stronger.

In groups, it turns out that any player in the party could proc Static Charges applied by the Gen Monk, as any damaging hit with a proc coefficient on a monster affected was able to proc a Lightning tick to all other monsters affected by Static Charge, this chance being affected by the proc coefficient (which is why Fists of Fury was used in solo). Say no more, with that crazy damage scaling, Static Monk dominated all the Season 4 leaderboards before getting hit hard by the nerf hammer in Season 5 to never be seen again.

Since then, Gen Monk has been used as a Rift Guardian Killer for a few Seasons, while being the top dog for solo Monk leaderboards. But it eventually fell out of relevance as other builds got buffed. Anyway, welcome to the Raiment of a Thousand Storms Generator Monk, a build that uses Dashing Strike to give our Spirit Generators a massive DPS boost. Simply put, this build is far behind every other Monk build and I would not recommend using it unless you're feeling frisky. But if competitive play and toughness aren't your thing, then let's find out how we can bring back its glory!

Very Fast ✔
Fun to Play ✔
Not Cooldown Dependent ✔
Most Furious Fists in the Game ✔

❌ Hard to Play Well
Needs High Attack Speed
Requires Strategic Play for Pushing

Core Setup

Core Item Build


  • Raiment of a Thousand Storms (2) Bonus attack 25% faster with Spirit Generators as well as granting them 400% increased damage.
  • Raiment of a Thousand Storms (4) Bonus makes Dashing Strike cost 75 Spirit but refunds a charge on use.
  • Raiment of a Thousand Storms (6) Bonus gives our Dashing Strike 60,000% damage for 6 seconds after using a Spirit Generator, and every time we use Dashing Strike our Spirit Generators will do 6,000% more damage for 6 seconds as well.
  • Shenlong's Spirit makes our Spirit Generators do 2% more damage per point of Spirit we have. It also drains our Spirit once it gets full and gives us a 350% damage increase until we run out completely.
  • Flying Dragon doubles our Attack Speed most of the time.
  • Depth Diggers gives 100% increased damage to our Spirit Generators.
  • Spirit Guards reduce our damage taken by 60% after using a Spirit Generator.
  • Convention of Elements for 200% damage during our Fire cycle.

Season 25 Soul Shards

Soul Shards are powerful socketable items that only drop during Season 25. There are 4 available for Weapons based on the Lesser Evils, with another 3 for Helmets based on the Prime Evils. They drop at Rank 0 and be upgraded three times with the brand new Hellforge Embers to unlock additional powers, or be used in the Kanai's Cube as Augments. Here's how they progress:

  • Rank 0: Soul Shards begin with a unique static Legendary Power. Creates a Rank 50 Augment.
  • Rank 1: Gives all powers from the normal gems. Creates a Rank 75 Augment.
  • Rank 2: Grants one additional powerful stat. Creates a Rank 100 Augment.
  • Rank 3: Unlocks 1 of 3 bonus Legendary Powers unique to that Soul Shard. Creates a Rank 125 Augment.

Warning: Leoric's Crown and Broken Crown do not work with Soul Shards!

Read our Soul Shards Guide for full details on how they work. What you should prioritize on them for Solo Pushing is the following:

  1. The Correct Soul Shard & Rank 3 Power
    The best shards for Solo Pushing are:
    • Helmets: We want to use Sliver of Terror for the massive damage buff from our abilities on cooldown. For the Rank 3 power take the Ring of Fire to unleash a devastating AoE blast for big leaderboard pushes!
    • Weapons: We want to use Essence of Anguish for the Movement Speed and Cooldown Reduction. For the Rank 3 power take the 50% increased Poison Damage, which actually applies to all damage done! Hint: Make sure to get a Poison Damage Range on your Weapon so it can proc the shard automatically.
  2. The Rank 2 Stat
    The stats that come from the second upgrade are not equal. Here's what we're looking for on them:
    • Helmets: We want either Main Stat for damage or Melee/Ranged Damage Reduction to survive. Avoid Armor and All Resistance as their stat ranges are far too low compared to the other options.
    • Weapons: We want Fire Damage to boost our character's power the furthest, although Critical Hit Chance is not too far behind. Avoid Attack Speed and % Damage because they only buff one of our two Weapons.
  3. The Stat Ranges on the Rank 1 and 2 Powers
    This is just icing on the cake because the ranges will not make or break your build. Still, look for the Soul Shards with the best stat ranges, especially on the offensive stats.

For the other game modes, other Soul Shards can be used. Check the Variants below to see what's used there.

What about extra Soul Shards? Either salvage them for gems, or upgrade and use them in Kanai's Cube for Augments.

Global Stat Priorities

Stack 75% CDR to get permanent Epiphany and Inner Sanctuary. Attack Speed is crucial offensive and defensive stat, but it's easy to reach the cap with Flying Dragon. You just need to get 7% rolls your weapons and 13% from your gear + Follower. Our offensive priorities are: Crippling Wave Damage > Fire Damage > Critical Hit Chance/Critical Hit Damage > Area Damage. The vast majority of our damage comes from our Crippling Wave, our Dashing Strike is just used to get a further buff for it and mobility.

Assembling the Build

1. Do the Challenge Rift for the materials to cube Legendary Powers. You can complete this once a week for additional resources and we always update the guide for you!

2. Gather the full Raiment of a Thousand Storms set. Each piece can be gambled from Kadala for Bloodshards. Do not salvage any duplicate pieces you find! Instead convert them to another part of the set with Recipe 4 in Kanai's Cube. If you have extra materials you can use Recipe 3 to craft the remaining pieces, but this is expensive and not recommended for new players.

3. Gamble from Kadala in this order:

  1. The full Raiment of a Thousand Storms set
  2. Depth Diggers
  3. Spirit Guards
  4. Lefebvre's Soliloquy
  5. The Witching Hour

4. Craft using Recipe 3 in Kanai's Cube in this order:

  1. Fist Weapons to get Shenlong's Spirit set
  2. Daibos to get Flying Dragon
  3. Rings to get Convention of Elements, Unity and The Compass Rose
  4. Anything from the Gamble list in Step 3 that you haven't already acquired.

5. Do Bounties to acquire several important items for this build:

  • Act 1: Ring of Royal Grandeur
  • Bounty Turn In: Recipes for Captain Crimson's Trimmings set

6. This build is extremely bad at farming so you will have to farm on another build/character and spend materials building this monk until it's ready to push. The one remaining piece not listed in this section The Traveler's Pledge is too expensive to either Gamble or Upgrade so you'll just have to find it.

Item Stat Priorities

Main-HandShenlong's Fist of Legend
Flying Dragon (Cubed)
1. Poison Damage Range
2. Socket Ramaladni's Gift
3. Attack Speed
4. Cooldown Reduction
5. Area Damage
6. Maximum Spirit (Secondary)
Off-HandShenlong's Relentless Assault1. Damage Range
2. Socket Ramaladni's Gift
3. Attack Speed
4. Cooldown Reduction
5. Area Damage
6. Life Per Hit
7. Maximum Spirit (Secondary)
Ideally, you want Maximum Spirit as Secondary on both Weapons for Shenlong's Spirit.
HelmMask of the Searing Sky1. Critical Hit Chance
2. Socket Flawless Royal Amethyst
3. Dexterity
4. All Resistance
GlovesFists of Thunder1. Cooldown Reduction
2. Area Damage
3. Critical Hit Chance
4. Critical Hit Damage
ShouldersMantle of the Upside-Down Sinners
Lefebvre's Soliloquy
1. Cooldown Reduction
2. Area Damage
3. Dexterity
4. All Resistance
Chest Heart of the Crashing Wave1. Dexterity
2. Sockets Flawless Royal Diamond
3. All Resistance
4. Reduced Elite Damage
PantsScales of the Dancing Serpent
Captain Crimson's Thrust (Crafted)
Depth Diggers (Cubed)
1. Crippling Wave Damage
2. All Resistance
3. Sockets Flawless Royal Diamond
4. Vitality
BootsEight-Demon Boots
Captain Crimson's Waders (Crafted)
1. Dexterity
2. All Resistance
3. Vitality
4. Armor
Ring 1The Compass Rose
Ring of Royal Grandeur (A1 Bounties, Cubed)
Unity (Cubed)
1. Socket
2. Critical Hit Chance
3. Critical Hit Damage
4. Attack Speed
5. Damage Range
6. Area Damage
7. Cooldown Reduction
Ring 2Convention of Elements1. Socket
2. Critical Hit Chance
3. Critical Hit Damage
4. Damage Range
5. Attack Speed
6. Area Damage
7. Cooldown Reduction
BracersSpirit Guards1. Fire Damage
2. Critical Hit Chance
3. Dexterity
4. All Resistance
5. Vitality
AmuletThe Traveler's Pledge 1. Socket
2. Fire Damage
3. Critical Hit Damage
4. Critical Hit Chance
BeltThe Witching Hour
Captain Crimson's Silk Girdle (Crafted)
1. Crippling Wave Damage
2. Attack Speed %
3. Critical Hit Damage
4. Dexterity
PotionBottomless Potion of Kulle-AidFor breaking walls to pull enemies
and increase DPS


  • Simplicity's Strength is the strongest gem for us with it's massive 100% damage increase and 4% Life on Hit.
  • Bane of the Trapped gives us 60% increased damage and is in most DPS builds in Diablo 3.
  • Bane of the Stricken will be taken for solo pushing and in groups to kill the Rift Guardian.
  • Boon of the Hoarder is used for the T16/Speed build as it grants us a 30% Movement Speed bonus.


  • Crippling Wave Mangle is our main source of damage and hardest hitting Spirit Generator.
  • Way of the Hundred Fists Assimilation 5% increased damage for every enemy hit by the 3rd swing. This is used as a buff not for DPS.
  • Dashing Strike Radiance is used for mobility and 15% increased Attack Speed buff.
  • Cyclone Strike Implosion helps us to group all the enemies tightly around us to maximize our Area Damage.
  • Mantra of Salvation Agility gives a massive defensive boost.
  • Breath of Heaven Infused With Light 14 additional Spirit generated per hit for 5 seconds to keep our Shenlong's Spirit buff up longer.
  • Blinding Flash Replenishing Light restores 10 Spirit per blinded enemy.
  • Mantra of Conviction Annihilation can be taken for mobility in T16 and speed group farming in place of Cyclone Strike Implosion.


  • Exalted Soul grants us 50 additional Maximum Spirit.
  • Alacrity Multiplicatively increases Attack Speed of Spirit Generators by 15%.
  • Seize the Initiative gives 30% additive Attack Speed for 4 seconds after hitting an enemy with >75% health.
  • Near Death Experience allows us to cheat death.
  • Harmony gives us a bonus to our All Resistance based of 40% of our Secondary Resistances.
  • Combination Strike gives us 10% damage for each generator used, which is helpful for the RGK set up where we take 3 generators.

Paragon Points

1. Movement Speed1. Attack Speed1. All Resistance1. Area Damage
2. Maximum Spirit2. Critical Hit Chance2. Life %2. Life per Hit
3. Dexterity 3. Critical Hit Damage3. Armor3. Resource Cost Reduction
4. Vitality14. Cooldown Reduction4. Life Regeneration4. Pickup Radius

1 Add a bit of Vitality if you feel too squishy (a total of 750,000 Life is recommended).


Patch 2.7.0 revamped the follower system giving all 3 hirelings new powers and the emanate system. The first thing you should do is read our complete follower guide and remember the key takeaways:

  1. The emanation system allows followers to share certain legendary and set powers with you. The most important ones are: The Flavor of Time, Nemesis Bracers, Avarice Band, Sage’s Journey and Cain’s Destiny. Click the guide above for the full list.
  2. Follower’s powers are based on their main stat (maxed at 25,000, but they have a 2.5x multiplier so you only need 10,000). This means we stack Intelligence on the Enchantress, Dexterity on the Scoundrel and Strength on the Templar.
  3. Followers share 20% of their Experience, Magic and Gold Find stats with you.
  4. Legendary gems do not work on followers, except Esoteric Alteration and Mutilation Guard.
  5. Cooldown Reduction does not work for any follower skill except the Templar’s Heal.
  6. Followers never deal significant damage; you’re on your own to clear the content.

With these in mind, let’s get into our recommendations for this build.

GR Pushing Enchantress

GR Pushing Enchantress

For Greater Rift Pushing we recommend this Enchantress setup for the Slow from Temporal Pulse, Cooldown Reduction from Prophetic Harmony, Damage Reduction and Armor from Powered Shield, and the Attack Speed from Focused Mind.

Stat Priorities:

Since we have the immortality relic, we do not need to stack survivability on our Enchantress.

Intelligence > Attack Speed.

Key Items:

  • The Flavor of Time: For double duration on Pylons.
  • Nemesis Bracers: For more progression from Elites.
  • Oculus Ring: For 85% increased damage.
  • Unity: For 50% damage reduction if you're also wearing one.
  • Ice Climbers: To make your follower immune to Freeze and Immobilize effects.
  • Mempo of Twilight and Cain's Destiny: For more Attack Speed.


The most important thing to mention with this build is that the vast majority of our damage comes from Crippling Wave and not Dashing Strike. However we need to use Dashing Strike as well as our other skills and mechanics to really cause devastating damage with out Spirit Generator, let's see how we can accomplish this:

  1. Pull enemies together and try to form a good pack, utilize your Cyclone Strike to group enemies up on a Oculus Ring if available. Once we have a decent pack it's time to get them together and go through our cycle to do damage.
  2. Cast Dashing Strike every 4 seconds to keep up the buff.
  3. Constantly spam Breath of Heaven, Epiphany, and Inner Sanctuary to get damage and toughness from Sliver of Terror.
  4. Keep hitting enemies with Crippling Wave.

Once the lesser enemies are thinning out and we're left with just elites it's important to drag the elite along with you as you continue to gather more enemies. The bigger the pack you have the more damage you are going to do to all of them. Try to spend as little time as possible attacking singled out elites and always focus on gathering as much as you can.


This build is very squishy and not very well suited for Hardcore play. Replace Exalted Soul with Near Death Experience. Unity instead of Convention of Elements is a solid option to trade some damage for double the toughness.


GR Solo Push
Solo Push

In solo we have to pull everything, stay alive, and kill everything by ourselves but the style of play is the same as covered in the main gameplay section of this guide.

In Season 25 your gameplay revolves around the Ring of Fire spawned by Sliver of Terror. Find and kill 90+ small mobs and then make a pull of around 100 monsters. Proc the Ring of Fire and then sit in it using Cyclone Strike to get all the enemies inside. After the Fire Ring expires, you'll have almost 100 stacks again, and you can go straight to building next pull.

For more toughness, drop Convention of Elements for Unity. Another option is to use Serenity Ascension instead of Cyclone Strike.

At high Paragon (5,000+), drop Inner Sanctuary for Way of the Hundred Fists Assimilation. You can also use Radiance instead of Blinding Speed.

GR Group RGK
Group RGK

Rift Guardian Killer's (RGK) job is to kill the Rift Guardian at the end of the rift. While this build is currently too weak to compete with top tier RGKs, its insane Attack Speed combined with Bane of the Stricken give it hope for the future.

The DPS rotation of this RGK is incredibly simple: Dashing Strike every 4 seconds, spam all cooldown skills, and hold down Way of the Hundred Fists.

Don't use Blinding Flash before you reach the Rift Guardian, unless you want to generate some Fury for your zBarb.

You can switch your rolls to Lightning and use Fists of Thunder as your main damage dealer. This will give you about 2.5% more damage, but it will cost you around 25% damage if the boss has adds. For that reason, we usually go for the more consistent Cold setup.

Video Guide


Raiment of a Thousand Storms

  • Dashing strikes looks tempting from the 60,000% damage, but it does no damage compared to our Generators and is only used to buff their damage.

Shenlong's Spirit

  • Gives a 350% damage buff and drains 65 spirit per second once you reach max spirit. This buff and debuff stop once your spirit reaches 0. The idea is to activate this buff once we've created large packs of density, and then to generate spirit against the 65/sec drain to keep it up as long as possible.
  • There is a bug where sometimes Shenlong's won't activate even at max spirit.

Flying Dragon

  • Has 4% chance to double your Attack Speed for 7 seconds.
  • Has a 5 second internal cooldown (ICD).
  • Can proc from any action, including talking to a NPC.
  • This means you have a 2 second window to re-proc it while still having the double Attack Speed.


  • Obtain the Raiment of a Thousand Storms and Shenlong's Spirit sets in full before trying this build out.
  • Group up enemies by running around and then using Dashing Strike and Cyclone Strike before unleashing with your Spirit Generators. Use your other cooldowns to maintain your Spirit as much as possible and to keep your toughness up, try to time things so that you spend as much time at full Spirit as you can!
  • This build is quite squishy compared to a lot of others and can be difficult to play. It has quite a unique style but can be satisfying and fun with some practice.
  • Or if you're looking for something more powerful put together Patterns of Justice Tempest Rush or Sunwuko Wave of Light and dominate everything!

Town Is Lava!


Written by Raxxanterax & Northwar. Introduction by Chewingnom.