Might Of The Earth | Barbarian | Solo | Push | Speed | B-tier
About the author
Rob has been playing Blizzard games since 2005, especially the Warcraft & Diablo series. Determination, efficiency and reliability stand for this EU-Player ingame but also in real life. He has been a long term non-seasonal player from the origins of Diablo 3. His current focus has shifted to seasonal gameplay, pushing the group leaderboard ranks early in the season. While Rob has an arsenal of experience with all classes, you'll usually find him leaping into battle with his beloved Barbarian or pushing the current META to new heights!
With Reapers of Souls release, Might of the Earth got introduced to the game and instantly became one of the strongest Barbarian builds out there for T6 farming. In conjunction with its supporting item Lut Socks, the build quickly earned its gimmicky "Leapquake" nickname.
While the set was originally intended for Earthquake builds, Seismic Slam got incorporated into Might of the Earth to create a new build variation using the set.
Unfortunately, while offering a very unique ranged playstyle, MotESeismic Slam has never been the top dog on the Barbarian leaderboards, despite holding a decent potential with a (6) Bonus granting a whopping 20,000% damage multiplier since Season 16.
Most recently with Season 19, Fjord Cutter got reworked and Bracers of Destruction buffed. Season 23 offered unconditional MotE players the chance to shine with the addition of Set specific leaderboards!
This is an Area Damage (AD) build, since Seismic Slam can proc it. This is further enhanced by the high damage multiplier from Bracers of Destruction (see Mechanics) in combination with the crazy Attack Speed granted by Fjord Cutter, allowing for great burst damage. This guide will explain everything there is to know for you to master this unique ranged Barbarian and conquer the Might of the Earth leaderboards!
Flavourful ✔ Fast Paced ✔ Ranged Playstyle ✔ Have Fun Leaping Around! ✔
❌ Static Playstyle ❌ Limited Item Options ❌ Band of Might Dependency ❌ Damage Caps at 10 Monsters
The Might of the Earth (6)Bonus is where the majority of our damage comes from.
We add that up with Bracers of Destruction, Fury of the Vanished Peak and the relatively new Fjord Cutter to further increase the damage, attack speed and reduce resource costs.
Captain Crimson's Trimmings set is used for a great damage buff and the crazy cooldown reduction it provides for our Wrath of the Berserker (WotB).
Echoing Fury is nice to have for additional Attack and Movement Speed.
Mortick's Brace is a nice overall stat boost with Life per Fury Spent and additional toughness.
Convention of Elements for multiplicative damage and Band of Might for toughness.
Endless Walk for good offense and defense
Obsidian Ring of the Zodiac can be a nice alternative for cooldown reduction but you have to drop the damage multiplier from either Captain Crimson's Trimmingsset or Convention of Elements to equip it.
Season 25Soul Shards
Soul Shards are powerful socketable items that only drop during Season 25. There are 4 available for Weapons based on the Lesser Evils, with another 3 for Helmets based on the Prime Evils. They drop at Rank 0 and be upgraded three times with the brand new Hellforge Embers to unlock additional powers, or be used in the Kanai's Cube as Augments. Here's how they progress:
Rank 0: Soul Shards begin with a unique static Legendary Power. Creates a Rank 50 Augment.
Rank 1: Gives all powers from the normal gems. Creates a Rank 75 Augment.
Rank 2: Grants one additional powerful stat. Creates a Rank 100 Augment.
Rank 3: Unlocks 1 of 3 bonus Legendary Powers unique to that Soul Shard. Creates a Rank 125 Augment.
Warning: Leoric's Crown and Broken Crown do not work with Soul Shards!
Read our Soul Shards Guide for full details on how they work. What you should prioritize on them for Solo Pushing is the following:
The Correct Soul Shard& Rank 3 Power The best shards for Solo Pushing are:
Helmets: We want to use Sliver of Terror for the massive damage buff from our abilities on cooldown. For the Rank 3 power take the Ring of Fire to unleash a devastating AoE blast for big leaderboard pushes!
Weapons: We want to use Essence of Anguish for the Movement Speed and Cooldown Reduction. For the Rank 3 power take the 50% increased Poison Damage, which actually applies to all damage done! Hint: Make sure to get a Poison Damage Range on your Weapon so it can proc the shard automatically.
The Rank 2 Stat The stats that come from the second upgrade are not equal. Here's what we're looking for on them:
Helmets: We want either Main Stat for damage or Melee/Ranged Damage Reduction to survive. Avoid Armor and All Resistance as their stat ranges are far too low compared to the other options.
Weapons: We want Cold Damage to boost our character's power the furthest, although Critical Hit Chance is not too far behind. Avoid Attack Speed and % Damage because they only buff one of our two Weapons.
The Stat Ranges on the Rank 1 and 2 Powers This is just icing on the cake because the ranges will not make or break your build. Still, look for the Soul Shards with the best stat ranges, especially on the offensive stats.
For the other game modes, other Soul Shards can be used. Check the Variants below to see what's used there.
What about extra Soul Shards? Either salvage them for gems, or upgrade and use them in Kanai's Cube for Augments.
Global Stat Priorities
You want to stack damage stats wherever possible, especially Cooldown Reduction, Critical Hit Chance and Damage, Attack Speed, Area Damage as well as Cold Damage and Seismic Slam Damage. Make sure to optimize your Attack Speed to reach certain Breakpoints. A single 7% Attack Speed roll on your gear allows you to land on the 13 / 14 frames Breakpoints thanks to Echoing Fury.
Aim for around 55-60% Cooldown Reduction to ensure a decent Wrath of the Berserker uptime using Boon of Bul-kathos and potential complementary items like Obsidian Ring of the Zodiac. Area Damage is still very decent in this build and should be stacked on items like Shoulders and Weapons if possible.
Assembling the Build
1. Do the Challenge Rift for the materials to cubeLegendary Powers. You can complete this once a week for additional resources and we always update the guide for you!
2. Gather the full Might of the Earth set. Each piece can be gambled from Kadala for Bloodshards. Do not salvage any duplicate pieces you find! Instead convert them to another part of the set with Recipe 4 in Kanai's Cube. If you have extra materials you can use Recipe 3 to craft the remaining pieces, but this is expensive and not recommended for new players.
Two-Handed Mighty Weapons to get Fury of the Vanished Peak
Mighty Weapons to get Fjord Cutter
Create a level 1 Witch Doctor and upgrade Maces to get Echoing Fury
Rings to get Convention of Elements, Focus and Restraint
Anything from the Gamble list in Step 3 that you haven't already acquired.
5. Do Bounties to acquire several important items for this build:
Act 1: Ring of Royal Grandeur
Bounty Turn In: Recipes for Captain Crimson's Trimmings and Cain's Destiny (for your follower)
6. At this point you can somewhat comfortably farm Nephalem or Speed Greater Rifts where you can find all the remaining items you need for different variants of the build. It's better to spend your materials improving your set pieces, getting ancient weapon etc. Finally you can spice up your season by doing some Ubers to craft Hellfire Amulet (recipe can be bought from Squirt the Peddler in Act 2).
1. Strength 2. All Resistance 4. Vitality 5. Life %
Bottomless Potion of Kulle-Aid
For breaking walls to pull enemies and increase DPS
This is one the very few Barbarian ranged builds so we use Zei's Stone of Vengeance as our main damage gem.
Bane of the Trapped is the most common damage gem and we can proc it with our Seismic Slam Permafrost skill constantly providing us a flat 1.6 damage multiplier.
Other popular choices are Bane of the Stricken for solo gameplay to kill the Rift Guardian, Boon of the Hoarder for Torment farming. Molten Wildebeest's Gizzard can be used to gain a shield buff in combination with Squirt's Necklace for double damage output, some additional toughness & insane healing.
Seismic Slam Permafrost as your main long ranged damage dealer. We can only choose this Cold rune so we can proc our Fjord Cutter 2.5 damage boost.
Leap Call of Arreat together with the Might of the Earth (4) Bonus for a crazy Armor buff combined with the ability to proc our Band of Might.
Wrath of the Berserker as an overall stat boost & to gain Crowd Control immunity. You want to pair this skill with Boon of Bul-kathos and potentially Obsidian Ring of the Zodiac.
The last three skill slots are very situational: Most builds use Call of the Ancients Ancients' Fury to regain Fury, War Cry for toughness, Furious Charge for extra mobility or Threatening Shout Falter for an damage debuff on the monsters. You can also use Ignore Pain to have a Crowd Control immunity option combined with some nice toughness during Wrath of the Berserker down time or Battle Rage for a pure damage boost.
As a ranged build we can choose a crazy damage passive: No Escape for a flat 1.3 damage multiplier.
Rampage is the strongest Barbarian passive there is with it's 25% buff to total Strength. It provides a massive boost to both offense and defense (Armor).
Boon of Bul-kathos for Wrath of the Berserker & Call of the Ancients Ancients' Fury up time.
Another damage option is Ruthless to finish low hit-point targets quickly or we take Nerves of Steel as a defensive touch for a cheat death.
1. Movement Speed
1. Critical Hit Damage
1. All Resistance
1. Area Damage
2. Critical Hit Chance
2. Life %
2. Pickup Radius
3. Cooldown Reduction
3. Resource Cost Reduction
4. Maximum Fury2
4. Attack Speed
4. Life Regeneration
4. Life per Hit
1 Add a bit of Vitality if you feel too squishy (a total of 700,000 Life is recommended). 2 Not really necessary, but can be played at high Attack Speed Breakpoints to not run out of Fury during your Cold Convention of Elements rotation.
Patch 2.7.0 revamped the follower system giving all 3 hirelings new powers and the emanate system. The first thing you should do is read our complete follower guide and remember the key takeaways:
The emanation system allows followers to share certain legendary and set powers with you. The most important ones are: The Flavor of Time, Nemesis Bracers, Avarice Band, Sage’s Journey and Cain’s Destiny. Click the guide above for the full list.
Follower’s powers are based on their main stat (maxed at 25,000, but they have a 2.5x multiplier so you only need 10,000). This means we stack Intelligence on the Enchantress, Dexterity on the Scoundrel and Strength on the Templar.
Followers share 20% of their Experience, Magic and Gold Find stats with you.
Legendary gems do not work on followers, except Esoteric Alteration and Mutilation Guard.
Cooldown Reduction does not work for any follower skill except the Templar’s Heal.
Followers never deal significant damage; you’re on your own to clear the content.
With these in mind, let’s get into our recommendation for this build:
GR Pushing Scoundrel
For Greater Rift Pushing we recommend this Scoundrel setup for the Critical Hit Chance from Anatomy, 10% increased damage from Piercing Shot, and the insane Critical Hit Chance cloud from Night’s Veil. Don't choose either of the first skill options as they apply crowd controls that we want to avoid. If you accidentally select one, you'll either have to live with it or make a new character to fix it as there is no way to de-select a follower skill :(.
Since we have the immortality token, we do not need to stack survivability on our Scoundrel.
Dexterity > Attack Speed.
The Flavor of Time: For double duration on Pylons.
Nemesis Bracers: For more progression from Elites.
Oculus Ring: For 85% increased damage.
Unity: For 50% damage reduction if you're also wearing one.
Ice Climbers: To make your follower immune to Freeze and Immobilize effects.
Leoric's Crown and Cain's Destiny: For more Experience and Attack Speed.
Cast your War Cry to start and group up monsters by Leaping around proccing your Might of the Earth (4)Bonus toughness bonus. Cast your Wrath of the Berserker before you start attacking with Seismic Slam Permafrost.
If there are many Elite packs or you engage dangerous monsters, especially during Wrath of the Berserker downtime, cast Call of the Ancients Ancients' Fury to regain Fury. Use Threatening Shout Falter to debuff the monsters ideally just before your Convention of ElementsCold cycle for a nice damage burst.
This build can be played in hardcore but is not particular HC friendly. Make sure to always use Nerves of Steel as a cheat death. You can always add more Paragon points into Vitality for a toughness boost as well. Another option is to use the high toughness setup with Obsidian Ring of the Zodiac and Ignore Pain.
Concept This build can be played both for solo or for lower group speed Greater Rifts. We play a ranged Barb and can either have a teammate group up enemies for us and keep them at distance or we do it our self by using Leap Call of Arreat and hit them with long ranged Seismic Slam Permafrost.
Gameplay With In-Geom and Furious Charge Merciless Assault combined we are able to move around quickly! Start by grouping up a bunch on monster with Leap Call of Arreat and use Call of the Ancients Ancients' Fury to regain Fury. Once monsters are grouped up activate Wrath of the Berserker for more damage. Run or Leap out to create some distance for No Escape and Zei's Stone of Vengeance for an additional maximum 2,34x damage multiplier. Now burst them with Seismic Slam Permafrost on your Cold rotation of Convention of Elements.
Setups Feel free to switch Threatening Shout Falter into Battle Rage.
GR Solo Push
Concept Here we focus mainly on trash monsters while we damage and drag Elites along in open maps to finish them off with a sick Conduit Pylon enhanced by The Flavor of Time. Of course we have to add Bane of the Stricken to be able to kill the Rift Guardian.
Gameplay Keep Battle Rage up at all times and create huge pulls by using Leap Call of Arreat. Run to create some distance for No Escape and Zei's Stone of Vengeance for an additional maximum 2,34x damage multiplier. Now attack the enemies with Seismic Slam Permafrost for massive Area Damage. Keep Wrath of the Berserker active as often as you can and avoid to move around to much to keep the offensive buff from Endless Walk. Reach 100 Kills to proc your Sliver of Terror Rank 3 Ring of Fire effect and drag enemies in using Call of Arreat.
Setups Feel free to to drop Captain Crimson's Trimmings to take Obsidian Ring of the Zodiac for cooldown resets and add a Pride of Cassius together with Ignore Pain instead of Threatening Shout Falter for more toughness.
Bracers of Destruction
On the top section of this guide we already briefly touched the Bracers of Destruction problem. Indeed, the 6.0 damage multiplier of this item only applies to a maximum of 10 targets.
For this reason you will not get as much benefit from big monster pulls in comparison to AoE heavy builds like the Whirlwind Barb. Thus you will not focus on stacking Area Damage on your gear too much. This also means you will not be spending minutes trying to pull half the Greater Rift floor into one spot with Ancient Spear Rage Flip.
On some item pieces like Shoulders it is still worth going for, as this slot in particular lacks any decent alternative. On other items, like Rings or Echoing Fury, there are just better options with Cooldown Reduction or Physical Damage.
For a full in-depth Area Damage mechanics guide check out this post by sVr!
Lack of large AOE damage due to Bracers of Destruction limitations.
A half decent trash killer with nice benefits to the entire group with the different Shouts.
Fun and unique ranged Barbarian playstyle with Leap.
The Earthquake version of the build is not very viable at the moment.
The Seismic Slam build can be fun to play but is far behind the other top Barbarian builds like the Whirlwind Rend Barb. Let us hope we can get some nice additions to the set in future patches!
Put together the core items and acquire the full Wrath of the Wastes set.
Overall very powerful build that can be used to farm anything in the game without changing gear too much!
Very tanky and hardcore friendly especially with the Band of Might setup!
The strongest solo push build Barb currently has!
Easy to play the base version but difficult to master in Solo Pushes!
Written by Rob. Introduction by Chewingnom. Reviewed by Northwar & Raxxanterax. Shoutout to Ragefor additional insights on mechanics and endgame push variants. Updated by Rob.