The Embodiment of the Marauder Demon Hunter is one of the oldest builds for the class, reaching all the way back before Seasons. It dominated the leaderboards during Season 1 thanks to the auto-firing Sentries in combination with the "Slowball" Ball Lightning, before the set lost this ability. This however didn't prevent Marauder to shine during Season 2, using this time around Cluster Bombs with wall-bouncing strategies.
While it supports variety of different skills, it is most effectively used with Multishot and Cluster Arrow, which are performing at equal levels.
The basic idea is to set up a Sentry line of defense that will boost your and their damage and fire your skills when you do. With the changes introduced in Season 25 giving the set back its auto-fire ability and boosting Sentry damage through the (6) Bonus, the main source of damage done became once again the turrets instead of the Demon Hunter's attacks. Unfortunately, this change also killed the Cluster Bombs build as Hellcat Waistguard does not work with Sentry attacks.
Huge AoE Coverage ✔
Has an Army of Pets ✔
Unique Pushing Playstyle ✔
Different Competitive Builds✔
❌ Low Mobility
❌ Difficult to Play
❌ Requires Positioning
❌ Long Recovery after Death
- Embodiment of the Marauder provides a 60,000% damage multiplier to Multishot, Cluster Arrow and Sentry with 5 turrets up.
- Yang's Recurve is the core Multishot multiplier, adding a 200% damage bonus, 50% Attack Speed and 50% Resource Cost Reduction.
- Dead Man's Legacy adds another 200% damage multiplier and double damage against targets below 60% life.
- Manticore is the alternative weapon for Cluster Arrow variants.
- Bombardier's Rucksack gives us two more Sentries, effectively adding 66.6% damage (from 36,000% to a 60,000% multiplier). For Cluster Arrow variants it also adds another 200% damage multiplier.
- Captain Crimson's Trimmings provides additional Cooldown Reduction, Damage, Resource Cost Reduction and Damage Reduction.
- Ring of Royal Grandeur is required to combine the two sets.
- Zoey's Secret provides 63% damage reduction from having all 7 pets.
- Wraps of Clarity gives another 50% damage reduction after using a Generator.
Season 25 Soul Shards
Soul Shards are powerful socketable items that only drop during Season 25. There are 4 available for Weapons based on the Lesser Evils, with another 3 for Helmets based on the Prime Evils. They drop at Rank 0 and be upgraded three times with the brand new Hellforge Embers to unlock additional powers, or be used in the Kanai's Cube as Augments. Here's how they progress:
- Rank 0: Soul Shards begin with a unique static Legendary Power. Creates a Rank 50 Augment.
- Rank 1: Gives all powers from the normal gems. Creates a Rank 75 Augment.
- Rank 2: Grants one additional powerful stat. Creates a Rank 100 Augment.
- Rank 3: Unlocks 1 of 3 bonus Legendary Powers unique to that Soul Shard. Creates a Rank 125 Augment.
Warning: Leoric's Crown and Broken Crown do not work with Soul Shards!
Read our Soul Shards Guide for full details on how they work. What you should prioritize on them for Solo Pushing is the following:
- The Correct Soul Shard & Rank 3 Power
The best shards for Solo Pushing are:
- Helmets: We want to use Sliver of Terror for the massive damage buff from our abilities on cooldown. For the Rank 3 power take the additional Attack Speed and Critical Hit Chance to further boost your character's power.
- Weapons: We want to use Dregs of Lies for the massive bonus damage to Pets. For the Rank 3 power, go for the stacking Pet Damage effect for another major power boost!
- The Rank 2 Stat
The stats that come from the second upgrade are not equal. Here's what we're looking for on them:
- Helmets: We want either Main Stat for damage or Melee/Ranged Damage Reduction to survive. Avoid Armor and All Resistance as their stat ranges are far too low compared to the other options.
- Weapons: We want Fire Damage to boost our character's power the furthest, although % Damage, Attack Speed and Critical Hit Chance are not too far behind.
- The Stat Ranges on the Rank 1 and 2 Powers
This is just icing on the cake because the ranges will not make or break your build. Still, look for the Soul Shards with the best stat ranges, especially on the offensive stats.
For the other game modes, other Soul Shards can be used. Check the Variants below to see what's used there.
What about extra Soul Shards? Either salvage them for gems, or upgrade and use them in Kanai's Cube for Augments.
Global Stat Priorities
The offensive stat priorities are Sentry Damage > Critical Hit Damage > Fire Damage > Multishot Damage > Critical Hit Chance > Area Damage = Attack Speed = Damage > Dexterity = Cooldown Reduction (at higher Paragon and for Speedfarming more Dexterity can be replaced with CDR such as rolling mainstat off on Gloves/Shoulders). All remaining affixes go towards defense in the following order: All Resistance > Elite Damage Reduction > Vitality > Life % > Armor. Make sure to roll at least one item with Life per Hit (ideally Bracers) to get a bit of recovery.
While most skill bonuses are in the additive damage category, Sentry counts as a pet skill and thus provides a multiplicative damage bonus for all their attacks.
- Keep up important buffs (Wraps of Clarity, Bastions of Will) at all times.
- Set up your Sentry line of defense to benefit from your set bonus and mow down enemies.
- Enjoy a variety of different setups at equal performance using either Multishot Arsenal / Full Broadside or Cluster Arrow Loaded for Bear / Shooting Stars / Maelstrom.
I hope you enjoyed this guide and have fun with this classic Demon Hunter build.
Written & Updated by wudijo.
Contributions from Northwar, Raxxanterax & Chewingnom.