Welcome to the LoD Wave of Light (WoL) guide! This setup is a stronger but harder to gear version of the Sunwuko WoL build. With nearly limitless mobility provided by Dashing Strike in conjunction with In-Geom and the huge AoE coverage of Wave of Light Explosive Light, this build can clear Nephalem Rifts like noone else.
LoD WoL has similar damage compared to its Sunwuko variant but does not rely on Vengeful Wind and Sweeping Wind stacks, making it a lot more pleasant to play. Legacy of Dreams also allows for more gearing flexibility, enabling the build to take advantage of the incredible interactions between Rabid Strike and Bindings of the Lesser Gods in Greater Rift push.
In Season 23, the Follower update allowed LoD WoL to include Cain's Destiny and Sage's Journey in its setup, very beneficial considering the strength of this build for Keyfarming. Indeed you don't need to choose between convenience and maximum Greater Rift Keystones per hour anymore: LoD Wave of Light can do it all!
Season 24 and its Inna's Mantra rework incidentally buffed this build by granting The Crudest Boots a damage multiplier that applies to the clones cast by Rabid Strike. On top of it Rabid Strike itself got a 450% damage multiplier making LoD WoL one of the strongest builds in the game.
This build is an Area Damage (AD) build, since Wave of Light, and most importantly Rabid Strike Clones, can proc it. This build develops a very active playstyle with intriguing interactions between Rabid Strike and Bindings of the Lesser Gods (see Mechanics). If you're ready to throw some bells and push the No Set leaderboard, let's dive into this guide together!
Fire Bells ✔ Friendly Playstyle ✔ Insane AOE Damage ✔ Strong In Speeds & Pushing ✔
❌ LoD Dependent ❌ Difficult to Fully Gear ❌ Struggles In Bad Maps ❌ Low Single Target Damage
Incense Torch of the Grand Temple cuts the cost of Wave of Light in half and gives it 550% increased damage.
Kyoshiro's Blade increases Wave of Light damage by 150%. This bonus is increased to 250% when hitting three or less enemies.
Rabid Strike mimics every Wave of Light cast with 450% increased damage.
Tzo Krin's Gaze gives up to 150% Wave of Light damage, and allows us to cast Wave of Light where our mouse cursor is.
Pinto's Pride makes Wave of Light slows enemies by 80% and increases its damage by 150%.
The Crudest Boots double the effect of our Mystic Ally Air Ally.
Cindercoat a really fantastic item for this build, it fits right in with its Resource Cost Reduction and 20% Fire damage boost.
Blackthorne's Jousting Mail are the only useful pants providing 20% Fire Damage.
Season 25Soul Shards
Soul Shards are powerful socketable items that only drop during Season 25. There are 4 available for Weapons based on the Lesser Evils, with another 3 for Helmets based on the Prime Evils. They drop at Rank 0 and be upgraded three times with the brand new Hellforge Embers to unlock additional powers, or be used in the Kanai's Cube as Augments. Here's how they progress:
Rank 0: Soul Shards begin with a unique static Legendary Power. Creates a Rank 50 Augment.
Rank 1: Gives all powers from the normal gems. Creates a Rank 75 Augment.
Rank 2: Grants one additional powerful stat. Creates a Rank 100 Augment.
Rank 3: Unlocks 1 of 3 bonus Legendary Powers unique to that Soul Shard. Creates a Rank 125 Augment.
Warning: Leoric's Crown and Broken Crown do not work with Soul Shards!
Read our Soul Shards Guide for full details on how they work. What you should prioritize on them for Solo Pushing is the following:
The Correct Soul Shard& Rank 3 Power The best shards for Solo Pushing are:
Helmets: We want to use Sliver of Terror for the massive damage buff from our abilities on cooldown. For the Rank 3 power take the additional Attack Speed and Critical Hit Chance to further boost your character's power.
Weapons: We want to use Dregs of Lies for the massive bonus damage to Pets. For the Rank 3 power, go for the stacking Pet Damage effect for another major power boost!
The Rank 2 Stat The stats that come from the second upgrade are not equal. Here's what we're looking for on them:
Helmets: We want either Main Stat for damage or Melee/Ranged Damage Reduction to survive. Avoid Armor and All Resistance as their stat ranges are far too low compared to the other options.
Weapons: We want Fire/Lightning Damage to boost our character's power the furthest, although Critical Hit Chance is not too far behind. Avoid Attack Speed and % Damage because they only buff one of our two Weapons.
The Stat Ranges on the Rank 1 and 2 Powers This is just icing on the cake because the ranges will not make or break your build. Still, look for the Soul Shards with the best stat ranges, especially on the offensive stats.
For the other game modes, other Soul Shards can be used. Check the Variants below to see what's used there.
What about extra Soul Shards? Either salvage them for gems, or upgrade and use them in Kanai's Cube for Augments.
Global Stat Priorities
Our offensive priorities are: Fire Damage > Critical Hit Chance > Critical Hit Damage > Area Damage, along with as much Wave of Light damage as possible. We need at least 55% Cooldown Reduction to keep Epiphany up at all times otherwise our quality of life and survivability will suffer.
Assembling the Build
1. Do the Challenge Rift for the materials to cubeLegendary Powers. You can complete this once a week for additional resources and we always update the guide for you!
2.This is a Legacy of Dreams build whose success is heavily dependent on this gem's rank. The first order of business is to equip a Legendary or Set item in every slot to take advantage of its power. Make sure to not have any Set Bonuses equipped or the gem will be nullified and you will deal no damage! Farm speed Greater Rifts (in under 5 minute clears) to find the items and get this gem as high as possible. Above Rank 25 ancient pieces of gear will give you even greater power.
Create a level 1 Demon Hunter and upgrade Swords to get In-Geom
Rings to get Obsidian Ring of the Zodiac, Convention of Elements, Unity and Stone of Jordan
Anything from the Gamble list in Step 3 that you haven't already acquired.
5. Do Bounties to acquire several important items for this build:
Act 1: Pauldrons of the Skeleton King and Ring of Royal Grandeur
Act 2: Gloves of Worship (for your follower)
Act 3: Avarice Band and Pride's Fall
Act 4: can drop Bounty items from any Act
Bounty Turn In: Recipes for Sage's Journey and Cain's Destiny (for your follower)
6. At this point you can somewhat comfortably farm Nephalem or Speed Greater Rifts where you can find all the remaining items you need for different variants of the build. Spend your materials getting items with better rolls and/or ancient quality.
Item Stat Priorities
Kyoshiro's Blade In-geom Incense Torch of the Grand Temple (Cubed)
1. Damage Range 2. Socket Ramaladni's Gift 3. Cooldown Reduction 4. Area Damage 5. Damage %
1. Damage Range 2. Socket Ramaladni's Gift 3. Cooldown Reduction 4. Area Damage 5. Damage %
Tzo Krin's Gaze Pride's Fall (A3 Bounties) The Laws of Seph
1. Wave of Light Damage 2. Socket Flawless Royal Diamond 3. Critical Hit Chance 4. Dexterity 5. Vitality
Magefist Stone Gauntlets
1. Cooldown Reduction 2. Area Damage 3. Critical Hit Chance 4. Critical Hit Damage
Lefebvre's Soliloquy Mantle of the Upside-Down Sinners Pauldrons of the Skeleton King (A1 Bounties)
1. Cooldown Reduction 2. Area Damage 3. Dexterity 4. Vitality
1. Sockets Flawless Royal Emerald 2. Dexterity 3. All Resistance 4. Vitality
Blackthorne's Jousting Mail
1. Dexterity 2. Sockets Flawless Royal Emerald 3. All Resistance 4. Vitality
The Crudest Boots
1. Wave of Light Damage 2. Dexterity 3. All Resistance 4. Vitality
1. Socket 2. Cooldown 3. Critical Hit Chance 4. Critical Hit Damage
Unity Stone of Jordan Obsidian Ring of the Zodiac (Cubed)
1. Socket 2. Cooldown 3. Critical Hit Chance 4. Critical Hit Damage
Pinto's Pride Nemesis Bracers
1. Fire Damage 2. Critical Hit Chance 3. Dexterity 4. Life per Hit
Squirt's Necklace The Flavor of Time
1. Socket 2. Fire Damage 3. Critical Hit Damage 4. Critical Hit Chance
The Witching Hour Goldwrap Vigilante Belt
1. Critical Hit Damage 2. Attack Speed 3. Dexterity 4. All Resistance
Bottomless Potion of Kulle-Aid
For breaking walls to pull enemies and increase DPS
Legacy of Dreams is what this entire build is based around and it what gives us most of our damage and toughness. You cannot have anysetbonuses equipped for this gem to work.
Bane of the Trapped provides 60% increased damage to slowed enemies. Pinto's Pride applies the slow before the damage is calculated so we can take advantage of this gem.
Enforcer provides 60% damage for the Rabid Strike clone, which is responsible for 98% of your total damage.
Zei's Stone of Vengeance provides up to 80% increased damage based on how far away we are from enemies (50 yards is the maximum which is about half a screen away).
Boon of the Hoarder makes monsters spray gold everywhere for our Goldwrap and 30% increased movement speed for T16 content.
Bane of the Stricken gives up to 2.3% increased damage on successive attack against the same target. We'll need this gem if we want to solo push to kill the Rift Guardian.
Wave of Light Explosive Light is our damage dealer that blows up the entire screen with a fiery bell. This skill is cast at our enemies when we wear Tzo Krin's Gaze so we can kill enemies across the screen.
Mystic Ally Air Ally is utilized to grant us more spirit when we need it.
Epiphany Desert Shroud gives 50% damage reduction and allows us to teleport to monsters with our melee attacks.
Cyclone Strike Implosion gathers up monsters in solo pushing and activates our Lefebvre's Soliloquy and Bindings of the Lesser Gods.
Mantra of Salvation Agility gives 20% all resistance and 35% dodge.
Blinding Flash Faith in the Light gives 29% additive damage and procs The Laws of Seph.
Beacon of Ytar provides us with 20% Cooldown Reduction to keep Epiphany up at all times.
Seize the Initiative gives 30% Attack Speed when hitting enemies above 75% HP.
The Guardian's Path grants us 35% Dodge Chance.
Near Death Experience allows us to cheat death.
Harmony boosts our resistances to give us extra toughness.
Other useful passives are:
1. Movement Speed
1. Cooldown Reduction
1. All Resistance
1. Area Damage
2. Maximum Spirit
2. Critical Hit Chance
2. Life %
2. Resource Cost Reduction
3. Critical Hit Damage
3. Life per Hit
4. Attack Speed
4. Life Regeneration
4. Pickup Radius
1 Add a bit of Vitality if you feel too squishy (a total of 750,000 Life is recommended).
Patch 2.7.0 revamped the follower system giving all 3 hirelings new powers and the emanate system. The first thing you should do is read our complete follower guide and remember the key takeaways:
The emanation system allows followers to share certain legendary and set powers with you. The most important ones are: The Flavor of Time, Nemesis Bracers, Avarice Band, Sage’s Journey and Cain’s Destiny. Click the guide above for the full list.
Follower’s powers are based on their main stat (maxed at 25,000, but they have a 2.5x multiplier so you only need 10,000). This means we stack Intelligence on the Enchantress, Dexterity on the Scoundrel and Strength on the Templar.
Followers share 20% of their Experience, Magic and Gold Find stats with you.
Legendary gems do not work on followers, except Esoteric Alteration and Mutilation Guard.
Cooldown Reduction does not work for any follower skill except the Templar’s Heal.
Followers never deal significant damage; you’re on your own to clear the content.
With these in mind, let’s get into our recommendations for this build.
For T16 we recommend this Enchantress setup because she is the only follower that gives Cooldown Reduction, allowing you to spam your abilities more. Since this is T16 content, she’ll stay alive with Esoteric Alteration and Mutilation Guard and use Hand of the Prophet to gain all skills. This will give us Cooldown Reduction, Elemental Damage, Reduced Damage from Ranged Attacks, Armor, Attack Speed, and a Cheat Death.
Since we do not have the immortality focus, we need to stack survivability on our Enchantress.
Intelligence > Vitality > Life % > Armor > All Resistance > Life Per Hit > Attack Speed.
The Flavor of Time: For double duration on Pylons.
Nemesis Bracers: For extra Elites, Death’s Breaths and In-geom procs.
Avarice Band: For the insane pickup radius.
Ring of Royal Grandeur: To complete our sets.
Gloves of Worship: For 10 Minute Shrine Buffs.
Sage’s Journey: For double Death’s Breaths.
Cain’s Destiny: For 25% more Greater Rift Keystones.
GR Pushing Enchantress
For Greater Rift Pushing we recommend this Enchantress setup for the Slow from Temporal Pulse, Cooldown Reduction from Prophetic Harmony, Damage Reduction and Armor from Powered Shield, and the Attack Speed from Focused Mind.
Since we have the immortality relic, we do not need to stack survivability on our Enchantress.
Intelligence> Attack Speed.
The Flavor of Time: For double duration on Pylons.
Nemesis Bracers: For more progression from Elites.
Oculus Ring: For 85% increased damage.
Unity: For 50% damage reduction if you're also wearing one.
Ice Climbers: To make your follower immune to Freeze and Immobilize effects.
Mempo of Twilight and Cain's Destiny: For more Attack Speed.
Solo is where the LoD version of WOL Monk really shines and brings a lot more damage to the table for pushing higher content. The style of play and focus of the player should remain the same though.
Cast Epiphany and reactivate it when it's about to run out.
Use Mystic Ally when you are missing 200+ Spirit so you don't waste Obsidian Ring of the Zodiac procs.
Use Cyclone Strike once every 5 seconds to gather up the monsters and to activate your Lefebvre's Soliloquy to stay alive.
When the monsters are grouped, attack with Wave of Light during the Fire cycle of Convention of Elements to burn them down. If an Oculus Ring spawns from your follower, jump into with Dashing Strike for 85% increased damage.
The idea here is to fly as fast as possible from elite to elite, dropping a Wave of Light in between each Dashing Strike. If we consistently kill elites and keep our In-geom up, we'll be able to spam our abilities permanently. The best way I know to play this is to hold force stand still and Wave of Light all the time, and tap Dashing Strike. This play style will cause your dash to "interrupt" your constant attacking, which will guarantee you fire a bell the second you land from your dash. The rotation is:
Spam Epiphany and Blinding Flash constantly.
Activate Mantra of Healing once every 3 seconds to maintain the shield which protects your Squirt's Necklace buff.
Hold down Wave of Light and force stand still while tapping Dashing Strike to continuously attack and teleport throughout the rift.
In speed content this build is already immortal as long as you pick up gold from Goldwrap + Boon of the Hoarder + Avarice Band.
Concept In Nephalem Rifts variant we use the Legacy of NightmaresSet instead of Legacy of Dreams, because there is just no useful rings to equip whereas an extra legendary gem is quite helpful. In-Geom will let us zoom through the rifts at breakneck speed, and the shield from Mantra of Healing will keep our Squirt's Necklace buff safe. We also utilize our standard trio of Goldwrap, Boon of the Hoarder and Avarice Band for a massive toughness boost.
Gameplay Remember that you need a rhythm between Wave of Light and Dashing Strike. My favorite way to play is to put WoL on my left mouse button, hold it down constantly along with force stand still, and tap my dash. The basic idea of this in plain English is: "I'm always throwing Waves of Light, and I interrupt that with Dashes." This is a bit counter-intuitive as we usually move, and then attack. Here we perpetually attack, and interrupt that with moving. With practice you'll be flying around faster than Neo from the Matrix.
Setups At high Paragon you can use Kyoshiro's Blade instead of Rabid Strike. Rabid Strike deals more damage and covers larger area, but it's less consistent because the clone can get stuck on terrain sometimes and you also can lose Epiphany if you don't find enough elites.
If you are above 3,000 Paragon you can swap Tzo Krin's Gaze for Andariel's Visage to get back teleports from Epiphany. When playing in groups equip Goldwrap and cube Nemesis Bracers, replace Obsidian Ring of the Zodiac with Avarice Band. Also move Squirt's Necklace to the cube and equip The Flavor of Time.
Concept For bounties we will use a similar build to the T16 setup, except we'll remove the gold items Avarice Band, Goldwrap and Boon of the Hoarder. We will carry around items with us that will give us infinite dashes to reach the bounty goals, before swapping over to our damage build to get everything down! At least one of your weapons needs to have Poison damage range to stack Essence of Anguish.
Gameplay This build is a swap build: you need to carry a few items in your inventory and switch them depending on the situation. You have two main forms. First is the damage form (shown on the planner) with which you can kill monsters like a normal Wave of Light monk. With just two clicks (equipping Fists of Thunder with Cooldown Reduction and Resource Cost Reduction along with Scales of the Dancing Serpent) you can switch to travel form, which lets you cast Dashing Strike as much as you want thanks to the Raiment of a Thousand Storms (4) Bonus. Pride's Fall and The Laws of Seph will help us keep our Spirit up as we cast Blinding Flash. Since you rely on Legacy of Dreams gem, you deal zero damage while in travel form!
Usually you swap to travel form while channeling your teleport and then quickly dash to the quest location. While dashing, make sure to maximize your Obsidian Ring of the Zodiac. Only recast Epiphany when it expires and try to completely avoid using Air Ally. It has much lower Spirit/Cooldown ratio than Blinding Flash and it serves only as your panic button for when you make a mistake and run out of Spirit.
When you arrive, switch to damage form and from there on you need to rely on Epiphany teleports and In-Geom from mobility, because switching back and forth takes too much time. On Kill Bounties it's a good idea to stay in travel mode until you find the first Elite and then chain In-Geom procs from there.
Finally, you have another swap option: any of your weapons to Crystal Fist. This is very useful for Exploration Bounties. Since you lose your damage reduction from Legacy of Dreams, you become quite squishy in your travel form. This weapon fixes that issue and lets you complete Exploration Bounties without ever switching to damage form. Just dash to the objective, channel it ignoring all the mobs guarding it and dash to the next one. Make sure to use your Epiphany strategically so that you are not interrupted. Doing this will easily save you 20+ seconds on each Exploration Bounty, although keep in mind that you need about 350m toughness to pull it off.
Setups At high Paragon you can use Kyoshiro's Blade instead of Rabid Strike. Rabid Strike deals more damage and covers larger area, but it's less consistent because the clone can get stuck on terrain sometimes.
If you want to play this at a lower Paragon you should also swap your helmet to Tzo Krin's Gaze every time you switch to your damage form. This will make your swaps more annoying and also remove Epiphany teleports, but the build can still be very fast if you play it well.
Full Damage Setup In GR Speeds we use all available multipliers: Convention of Elements, Rabid Strike and Bindings of the Lesser Gods plus The Crudest Boots (which buffs the clone's damage). We use Obsidian Ring of the Zodiac to reset cooldowns of Epiphany and Air Ally. Squirt's Necklace is protected by Mantra of Healing and St. Archew's Gage.
Gameplay Here you need to spam Mantra of Healing to maintain the shield and use Cyclone Strike into Wave of Light to kill everything. Try to Epiphany teleport with Cyclone Strike instead of using Dashing Strike to get more Obsidian Ring of the Zodiac procs into Epiphany and Air Ally. Pay attention to the position of your Rabid Strike clone (shown by a purple dot on the minimap). It likes to get stuck on terrain several screens behind, especially if you teleport a lot. If that happens, you need to stop attacking for couple of seconds to let it reset.
In-Geom Setup Here we drop Kyoshiro's Blade for In-geom, which allows us to do much faster runs, albeit 10-15 tiers lower. We also switch to Legacy of Nightmares to get Zei's Stone of Vengeance.
Gameplay Spam Serenity as much as possible, use Cyclone Strike on elites and large mobs, try to kill an elite pack every 15 seconds to maintain Epiphany uptime.
Setups In the full damage version you can use Lightning damage with Pillar of the Ancients rune. In that case you switch Cindercoat to Tyrael's Might. This setup deals about 50% more damage but has much smaller AoE and struggles a lot with Spirit. For that reason it's recommended to have some extra Resource Cost Reduction, ideally on trifecta weapons and shoulders.
For group play, replace Unity with Stone of Jordan and The Guardian's Path with Relentless Assault. You can also keep Cindercoat and Fire Damage rolls even when playing Pillar of the Ancients.
GR Solo Push
Concept Solo push version adds a bunch of damage multipliers: Convention of Elements, Rabid Strike and Bindings of the Lesser Gods (which buffs the clone's damage). We also get an awful lot of toughness from Unity, Lefebvre's Soliloquy and Stone Gauntlets. Finally we solve our Spirit problems with Obsidian Ring of the Zodiac which resets cooldowns of Epiphany and Air Ally. Squirt's Necklace is only useful during the Shield Pylon and vs some easy to dodge Rift Guardians.
Gameplay To add to what was covered above in the Gameplay section, we need to set things up properly around our FireConvention of Elements cycle. Make sure to refresh all your buffs right before Fire (cast Cyclone Strike and activate all your cooldown skills), so that you can spend all 4 seconds of Fire doing nothing but spamming Wave of Light.
Setups At higher Paragon when toughness is not an issue, change Unity to Stone of Jordan and give Hand of the Prophet to your Enchantress. You can also change the rune on Dashing Strike to Radiance.
You can also play this build with Lightning damage using Pillar of the Ancients rune. In that case you switch Cindercoat to Tyrael's Might. This setup deals about 50% more damage but has much smaller AoE and struggles a lot with Spirit. For that reason it's recommended to have some extra Resource Cost Reduction, ideally on trifecta weapons and shoulders.
Wave of Light
Sometimes this skill doesn't seem to do any damage. This can happen if a monster is directly in the center of the hit, or if there are wallers blocking the bell's path to the monster. If this happens, re-position yourself and/or break the walls with Bottomless Potion of Kulle-Aid.
Applies the slow before the damage is calculated, so we can get value out of Bane of the Trapped.
Tzo Krin's Gaze
Changes your Wave of Light to be cast at your mouse cursor instead of on top of you.
Disables teleports from Epiphany.
Epiphany needs to be active to get the clone.
The clone is considered a Mystic Ally. It gets buffed by Enforcer, The Crudest Boots and Bindings of the Lesser Gods, but not Mystic Ally damage.
Instead of picking a random value between minimum and maximum damage on your weapon the clone always uses average of the two.
When dual wielding, the clone alternates between your main hand and off-hand weapons to calculate its damage.
Put together the core items and level up the Legacy of Dreams gem.
Practice interrupting your Wave of Light with Dashing Strike to move as quickly as possible in speed content as well as working on timing your attacks with your Fire cycle during Solo and Group runs.
Fly through the rifts destroying everything in your path!