LoD Meteor Wizard Guide


LoD Meteor Shower Solo T16
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The Meteor Wizard has been dictating the META using the Star Pact from Season 12 to Season 19, especially from Season 16 to 19 with the infamous LoD "Bazooka" build (see Mechanics for a complete overview). However with Season 20, channeling interactions have been nerfed to bring down that setup, leaving the build in a much weakened state.

Especially for Nephalem Rifts, using Meteor Shower can be a fun and decent alternative to other builds that looks and feels amazing. If you are after a strong Greater Rift build, you should consider checking out our Firebird, Hydra, Twister or Frozen Orb guides!

Even though the Meteor Wizard is not exactly a top build for anything anymore, it remains capable of decent performance for farming Greater Rift keystone or to just play something different in Greater Rifts for a change. It also offers an interesting Reverse Archon playstyle around Star Pact that is something truly unique in the game and produces amazingly impactful explosions when you pull it off correctly.

It's also possible to play different versions using the Tal Rasha's Elements or Firebird's Finery sets. However, since there is no set directly buffing this skill with a large enough number, the best possible setups revolve around using the Legacy of Dreams Legendary Gem and stacking up a lot of other small but useful effects from different items.

Flavourful ✔
Useful in Nephalem Rifts ✔
Feels like an actual Wizard ✔
Fun and Satisfying Impacts ✔

❌ Heavily Nerfed in the Past
❌ Low Single Target Damage
❌ Vulnerable to Crowd Control
❌ Shields can't be tracked in UI

Core Setup

Core Item Build


  • The Grand Vizier is a core item, providing a 400% damage increase while cutting the Meteor cost in half.
  • Nilfur’s Boast gives another huge 600% damage increase and even up to 900% when you hit only 3 targets or less.
  • Squirt’s Necklace is a default inclusion for Wizards in any build due to their shield strength. Protecting our HP pool for a 100% global separate damage multiplier with continuously refreshing shields is a Wizard speciality.
  • Ashnagarr's Blood Bracer to double our Shields, to ensure we keep the Squirt's Necklace 100% damage multiplier.
  • Halo of Karini is a core Wizard defensive item, providing us with a tremendous 80% damage reduction at the cost of using Storm Armor.
  • Cindercoat is a great addition to any Fire-based build and can be paired with Magefist and Blackthorne's Jousting Mail for some small extra benefits.
  • Aether Walker gives us great mobility by letting us spam Teleport almost as much as we want.
  • Orb of Infinite Depth adds another 80% damage reduction and 40% damage increase with Explosive Blast.

Season 26 Echoing Nightmares

Echoing Nightmares are a new rewarding endgame activity set within the memories of fallen Nephalem. You must first acquire a Petrified Scream from a Greater Rift Guardian, and then cube it to enter. Once inside you'll be challenged with an endless wave of enemies until you are either overwhelmed or killed. Your goal here is to reach Wave 125 for the highest possible Whisper of Atonement with extra XP rewards added for going higher. Read our complete Season 26 Echoing Nightmare Guide for full information on how it works, and check out our brand new Echoing Nightmare Build Tier List and our META post for the best strategies!

Echoing Nightmare Setup
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This build is terrible for this game mode. Typically we utilize a Greater Rift pushing build with a few tweaks.


  • Swap Bane of the Stricken for Zei's Stone of Vengeance since we are fighting hordes of enemies.
  • We use Echoing Fury because we don't need much mobility.
  • Stack more Resource Cost Reduction than usual and use Magic Weapon Deflection and Familiar Arcanot.


  1. Reach Wave 100 and click Speed Pylon to boost your mobility and dodge Green Meteors.
  2. When you are more than 40% overwhelmed click Channeling Pylon and Power Pylon.
  3. When you are more than 60% overwhelmed click Conduit Pylon.
  4. After all Pylons expire, run away from monsters and dodge everything to squeeze out an extra 3-5 tiers.

Simply throw Meteor Shower everywhere. Make sure to activate all your buffs at the start of a run and keep up the Orb of Infinite Depth effect, which might drop when there are too few enemies around.

Global Stat Priorities

Stack the typical damage stats such as Critical Hit Chance, Critical Hit Damage and Fire Damage on every piece possible. Next you want to add Meteor damage rolls to your Helm, Boots and Offhand slots. Other item rolls can go to Area Damage (for Greater Rifts) or extra Resource Cost Reduction (especially in Nephalem Rifts), Attack Speed, Damage Range (Rings) and Defense whenever you can fit it in. Arcane Power on Critical Hit (APoC) on Offhand is mandatory in push variants to sustain Arcane Power.

Cooldown Reduction is not needed as long as you don't aim to play the Reverse Archon Variant (see below). In regard to toughness, like most Wizard setups, we take advantage of Galvanizing Ward, Spectral Blade Barrier Blades and Magic Weapon Deflection to generate Shields based on our HP pool. This means Vitality and Life % are very important as they double dip into Shields. This is why you want to aim for a decent HP pool in Greater Rift Solo Push.

Crowd Control Reduction is an incredibly valuable secondary Affix to roll on both Rings, Amulet and Helmet as we are very sensitive to Hard Crowd Control effects and mitigating these will ease up our gameplay significantly. Make sure to get the Primary Affixes locked in before attempting to get CCR though.

Assembling the Build

1. Do the Challenge Rift for the materials to cube Legendary Powers. You can complete this once a week for additional resources and we always update the guide for you!

2. This is a Legacy of Dreams build whose success is heavily dependent on this gem's rank. The first order of business is to equip a Legendary or Set item in every slot to take advantage of its power. Make sure to not have any Set Bonuses equipped or the gem will be nullified and you will deal no damage! Farm speed Greater Rifts (in under 5 minute clears) to find the items and get this gem as high as possible. Above Rank 25 ancient pieces of gear will give you even greater power.

3. Gamble from Kadala in this order:

  1. Nilfur's Boast
  2. Goldwrap and The Shame of Delsere
  3. Orb of Infinite Depth
  4. Cindercoat
  5. Nemesis Bracers, Warzechian Armguards and Ashnagarr's Blood Bracer
  6. Stone of Jordan, Halo of Karini and Convention of Elements
  7. Magefist and Stone Gauntlets
  8. Ice Climbers
  9. Blackthorne's Jousting Mail
  10. Any Legendary Shoulders
  11. Andariel's Visage and Leoric's Crown

4. Craft using Recipe 3 in Kanai's Cube in this order:

  1. Staves to get The Grand Vizier
  2. Wands to get Aether Walker and Fragment of Destiny
  3. Amulets to get Squirt's Necklace
  4. Anything from the Gamble list in Step 3 that you haven't already acquired

5. Do Bounties to acquire several important items for this build:

  • Act 2: Illusory Boots and Gloves of Worship
  • Act 3: Avarice Band and Pride's Fall
  • Act 4: Can drop any bounty item from any act
  • Bounty Turn In: Recipes for Sage's Journey and Cain's Destiny (for your follower)

6. At this point you can somewhat comfortably farm Nephalem or Speed Greater Rifts where you can find all the remaining items you need for different variants of the build. Spend your materials getting items with better rolls and/or ancient quality.

Item Stat Priorities

Main-HandAether Walker
Fragment of Destiny
The Grand Vizier (Cubed)
1. Damage Range
2. Damage %
3. Attack Speed
4. Intelligence
5. Resource Cost Reduction
6. Area Damage
Ideally, you want a Cold or Lightning Damage Range in order to get an additional stack of Elemental Exposure.
Off-HandOrb of Infinite Depth1. Critical Hit Chance
2. Meteor Damage
3. Resource Cost Reduction
4. Arcane Power on Critical Hit
Ideally, you want Maximum Arcane Power as Secondary to scale Star Pact Damage.
HelmPride's Fall (Bounties A3)
Leoric's Crown
Andariel's Visage
The Swami
1. Meteor Damage
2. Intelligence
3. Critical Hit Chance
4. Socket Flawless Royal Topaz
5. Vitality
Stone Gauntlets
Gloves of Worship (Bounties A2)
St. Archew's Gage
1. Critical Hit Chance
2. Critical Hit Damage
3. Resource Cost Reduction
4. Intelligence
5. Attack Speed
ShouldersAny Legendary or Set Shoulders1. Resource Cost Reduction
2. Intelligence
3. Vitality
4. Area Damage
5. Life %
6. Armor
Chest Cindercoat
Aquila Cuirass
Shi Mizu's Haori
1. Sockets Flawless Royal Amethyst
2. Intelligence
3. Vitality
4. Armor
5. Elite Damage Reduction
PantsBlackthorne's Jousting Mail1. Fire Damage
2. Intelligence
3. Vitality
4. Sockets Flawless Royal Amethyst
5. Armor
BootsNilfur's Boast
Illusory Boots (Cubed, Bounties A2)
Ice Climbers (Cubed)
1. Meteor Damage
2. Intelligence
3. Vitality
4. Armor
5. All Resistance
Ring 1Halo of Karini
Litany of the Undaunted
1. Socket
2. Critical Hit Damage
3. Critical Hit Chance
4. Damage Range
5. Attack Speed
Ring 2Convention of Elements
Avarice Band (Bounties A3)
Stone of Jordan
The Wailing Host
1. Socket
2. Critical Hit Damage
3. Fire Damage (SoJ)
4. Elite Damage (Unity, SoJ)
5. Critical Hit Chance
6. Damage Range
BracersNemesis Bracers
Ashnagarr’s Blood Bracer
Warzechian Armguards
1. Fire Damage
2. Critical Hit Chance
3. Intelligence
4. Vitality
AmuletSquirt’s Necklace1. Socket
2. Critical Hit Damage
3. Fire Damage
4. Critical Hit Chance
5. Intelligence
The Shame of Delsere
Fazula's Improbable Chain
1. Intelligence
2. Vitality
3. Life %
4. Armor
5. All Resistance
PotionBottomless Potion of the UnfetteredTo avoid Crowd Control effects
during your DPS phases


  • Legacy of Dreams is the Legacy of Nightmares Set in a gem, which frees up two ring slots at the cost of removing one legendary gem. Due to the rings available to us this is a great trade-off to take.
  • Zei’s Stone of Vengeance is always a strong damage option for ranged builds, giving up to 80% multiplicative damage increase.
  • The third slot will be taken up by different gems depending on your needs and activities. Boon of the Hoarder is strong in Nephalem Rifts, Bane of the Stricken is necessary for solo pushing in higher Greater Rifts. Bane of the Powerful can be used as a replacement for Zei's.


  • Meteor Meteor Shower is our main damage dealer.
  • Explosive Blast Chain Reaction activates the effects of Orb of Infinite Depth.
  • Teleport Wormhole or Safe Passage is used for mobility.
  • Storm Armor is the activator for Halo of Karini. Without this buff you will be squashed like a fly, so make sure to keep it up. Typically you want to use the Shocking Aspect rune for pushing and Scramble or Power of the Storm for farming.
  • Magic Weapon Deflection provides a small damage increase and valuable shields for survival and Squirt's Necklace uptime.
  • The last skill slot can be filled with a variety of utility or buff skills, depending on your activities. Familiar Arcanot is great for extra resources in Nephalem Rifts. Black Hole Spellsteal can give you a big damage boost and group up monsters. Spectral Blade Barrier Blades gives you a strong shield and resource generation in pushing (or can also replace Magic Weapon Deflection for that purpose to allow including one of the other skills).


  • Galvanizing Ward is a must-have for any Wizard build and synergizes with Squirt’s Necklace and Ashnagarr’s Blood Bracer.
  • Power Hungry grants us a 30% separate damage multiplier, one of the best DPS passives in the game for ranged builds. Alternatively, Audacity achieves the same for close-range combat and can be used instead, especially when pushing.
  • The other passives are situational depending on activity. For most purposes Blur and Elemental Exposure are recommended. For farming, Illusionist and Dominance are good utility or defensive choices. Glass Cannon could be used when combined with Goldwrap. Unstable Anomaly will allow you to survive death when you get trapped. Conflagration is a rather weak damage increase you can fit in for flavor and being greedy for a small boost to your DPS.

Paragon Points

1. Movement Speed1. Critical Hit Damage1. Armor1. Area Damage
2. Maximum Arcane Power12. Critical Hit Chance2. Life %2. Resource Cost Reduction
3. Intelligence3. Cooldown Reduction3. All Resistance3. Life per Hit
4. Vitality24. Attack Speed4. Life Regeneration4. Pickup Radius

1 Assign this only when you are playing a Star Pact variant.
2 Aim for a decent HP pool (~800,000 HP) as your Shields (Galvanizing Ward and Deflection) scale with it.


Patch 2.7.0 revamped the follower system giving all 3 hirelings new powers and the emanate system. The first thing you should do is read our complete follower guide and remember the key takeaways:

  1. The emanation system allows followers to share certain legendary and set powers with you. The most important ones are: The Flavor of Time, Nemesis Bracers, Avarice Band, Sage’s Journey and Cain’s Destiny. Click the guide above for the full list.
  2. Follower’s powers are based on their main stat (maxed at 25,000, but they have a 2.5x multiplier so you only need 10,000). This means we stack Intelligence on the Enchantress, Dexterity on the Scoundrel and Strength on the Templar.
  3. Followers share 20% of their Experience, Magic and Gold Find stats with you.
  4. Legendary gems do not work on followers, except Esoteric Alteration and Mutilation Guard.
  5. With Enforcer equipped on the player it's much easier to keep followers alive even without an immortality relic. The 90% damage reduction counts for them, too.
  6. Cooldown Reduction does not work for any follower skill except the Templar’s Heal.
  7. Followers never deal significant damage; you’re on your own to clear the content.

Select Follower

T16 Enchantress

Speed GR Enchantress

GR Pushing Templar

T16 Enchantress

For T16 we recommend this Enchantress setup because she is the only follower that gives Cooldown Reduction, allowing you to spam your abilities more. Since this is T16 content, she’ll stay alive with Esoteric Alteration and Mutilation Guard and use Hand of the Prophet to gain all skills. This will give us Cooldown Reduction, Elemental Damage, Reduced Damage from Ranged Attacks, Armor, Attack Speed, and a Cheat Death.

Stat Priorities:Since we do not have the immortality focus, we need to stack survivability on our Enchantress.

Intelligence > Vitality > Life % > Armor > All Resistance > Life Per Hit > Attack Speed.

Key Items:

  • The Flavor of Time: For double duration on Pylons.
  • Nemesis Bracers: For extra Elites, Death’s Breaths and In-geom procs.
  • Avarice Band: For the insane pickup radius.
  • Ring of Royal Grandeur: To complete our sets.
  • Gloves of Worship: For 10 Minute Shrine Buffs.
  • Sage’s Journey: For double Death’s Breaths.
  • Cain’s Destiny: For 25% more Greater Rift Keystones.


  • At the start of a run, buff yourself with Storm Armor to enable the 80% damage reduction from Halo of Karini. Make sure you keep this buff up at all times. In most situations it will not require much attention, but be careful when there are only very few or one enemy as you need to hit something that is at least 15 yards away from you. When fighting single target Rift Guardians especially, make sure to walk away a few steps regularly. The damage reduction can be tracked on your buff bar. Don’t forget to reapply this skill after 10 minutes when pushing.
  • Use other buffs such as Magic Weapon or Familiar if you have them and keep them up at all times.
  • Use Teleport to rapidly move around the battlefield, dodge explosions, move forward or jump into Oculus Ring circles.
  • Spam Explosive Blast on whenever it's ready to keep up the effects of Orb of Infinite Depth. Make sure to move close to enemies sometimes to refresh the buff.
  • Spam Meteor Meteor Shower to destroy your enemies. Try to aim in the middle of large packs to ensure maximum AoE coverage.
  • Make sure you don't take too much damage at once and rebuild your shields using Magic Weapon Deflection, Spectral Blade Barrier Blades and Galvanizing Ward to stay healthy and keep up Squirt's Necklace.
  • In pushing, try to make large pulls and focus on dealing Area Damage as much as possible. Play around your Convention of Elements Fire cycle and use Black Hole Spellsteal to group enemies and buff yourself before.


The build is overall relatively mobile and very tanky, so you should not have much trouble once your setup is complete. You should use Unstable Anomaly at all times, but don’t rely on it as it does not make you invincible, only protects you with a certain amount of shield based on your life pool! If you forget your buffs or the damage reduction of Halo of Karini drops, you are almost guaranteed dead. Make sure to pay special attention to your defensive buffs and you will be fine.

Check out our dedicated Hardcore Survival Guide to learn more about how to succeed in this game mode!


Nephalem Rifts
Meteor Shower T16

In T16 we don’t need a lot of damage, so we can use a lot more mobility instead. Once you have all the pieces together, the damage is good enough to comfortably oneshot most trash and even small elites. It’s useful to stack up Resource Cost Reduction to be able to spam your skills as much as possible.

Very straightforward: Be fast, use your Teleport to move around quickly and throw Meteor Meteor Shower everywhere. Make sure to keep up all your buffs while doing so.

If you find yourself running out of resources all the time, consider dropping Familiar for a Signature Spell and combine it with The Shame of Delsere. Gloves of Worship are great for long farming sessions, too. In groups, use Nemesis Bracers, Avarice Band and Gloves of Worship instead of Warzechian Armguards, your cubed ring and Magefist.

You can run either the Legacy of Nightmares rings to gain another legendary gem or Stone of Jordan + any other ring + Legacy of Dreams. The latter makes it a bit easier to get going because you don't require ancient items to make it work.

GR Solo Speeds
Meteor Shower Speed GRs

In Speed Greater Rifts we try to combine a mix of damage, toughness and utility. Ultimately, the build plays similar to solo pushing, but is a bit more fast-paced. Bane of the Stricken should not be necessary at all, so we can take Bane of the Powerful and Bane of the Trapped for extra damage.

Similar to Nephalem Rifts, try to be fast and throw Meteor Shower everywhere. Use your Black Hole to group up enemies and buff yourself. Make sure to activate all your buffs at the start of a run and keep up the Orb of Infinite Depth effect, which might drop when there are too few enemies around. Cast Spectral Blade regularly to build up shields and Arcane Power.

If you don't want to play around Convention of Elements at all for farming, you could replace that ring with Stone of Jordan for more consistent damage output that is almost comparable in power. Elemental Exposure could be replaced by Blur to slot some extra survivability. Instead of Magefist, you could wear St. Archew's Gage for additional shields when you engage elite enemies.

Meteor Shower Push
Meteor Shower Solo Push

We stack up as much damage as possible while getting just enough toughness to keep up our shields at all times. Squirt’s Necklace is a considerable damage boost you don’t want to lose when pushing.

Similar to Speed Greater Rifts, try to be fast and throw Meteor Shower everywhere. Use your Black Hole to group up enemies and boost your damage. Make sure to activate all your buffs at the start of a run and again after less than 10 minutes (especially Storm Armor and Magic Weapon) and keep up the Orb of Infinite Depth effect, which might drop when there are too few enemies around. Cast Spectral Blade regularly to build up shields and Arcane Power.

If you feel tanky enough and have many paragons to spend on Vitality, you can consider playing this build as a 100% Crit version using Shi Mizu's Haori in place of Cindercoat and rolling off all the Critical Hit Chance from your items for more useful stats such as Vitality or Area Damage. This will squeeze out some more damage and give you more consistent hits, but you will have to stay at low life at all times (remove any source of Life per Hit and Life Regen including Paragon points).

Another option for additional damage at the cost of Toughness is adding Magefist instead of Stone Gauntlets while freeing up the armor Kanai's Cube slot. To fill it, you could get Illusory Boots or take Ancient Parthan Defenders together with the Calamity rune on Teleport. To add even more damage, it's also possible to wear Andariel's Visage for more Attack Speed and Fire Damage.

Star Pact Push
Star Pact Solo Push

We stack up as much damage as possible while getting just enough toughness to keep up our shields at all times. Squirt’s Necklace is a considerable damage boost you don’t want to lose when pushing. Instead of spamming Meteor mindlessly all the time, we use the Star Pact rune to its maximum potential by filling our resources before the cast. Instead of Fire, this setup will use Arcane damage. Since this is a very slow-paced variant, Aether Walker is dropped in favor of Fragment of Destiny to increase our Attack Speed for more shield and Bane of the Stricken stacks.

Make sure to always fill your resources using Spectral Blade before your nukes to increase damage done. Other than that, use your Black Hole to group up enemies and boost your damage. Make sure to activate all your buffs at the start of a run and again after less than 10 minutes (especially Storm Armor and Magic Weapon) and keep up the Orb of Infinite Depth effect, which might drop when there are too few enemies around. Cast Spectral Blade regularly to build up shields and Arcane Power.

If you feel tanky enough and have many paragons to spend on Vitality, you can consider playing this build as a 100% Crit version using Shi Mizu's Haori in place of Aquila Cuirass and rolling off all the Critical Hit Chance from your items for more useful stats such as Vitality or Area Damage. This will squeeze out some more damage and give you more consistent hits, but you will have to stay at low life at all times (remove any source of Life per Hit and Life Regen including Paragon points).

If you feel the need for more toughness, you can equip Leoric's Crown with a Flawless Royal Amethyst for a bigger life pool.

Reverse Archon Push
Reverse Archon Star Pact Push

This setup is potentially the strongest Meteor build you can play, stacking all the available damage multipliers and using the Star Pact to throw one big hit once every 32 seconds (every two cycles of Convention of Elements). It's very slow-paced and requires good timing. In the past, this build was the strongest in the game until the nerfs to Deathwish and Etched Sigil, which dropped the build's potential maximum by around 15 Greater Rift Tiers. Theoretically this version is still playable and easier to execute than before, however it's not near the top end of all builds anymore. Since this is a very slow-paced variant, Aether Walker is dropped in favor of Fragment of Destiny to increase our Attack Speed for more shield and Bane of the Stricken stacks.

Keep up all your buffs and enter Archon during your Arcane CoE cycle. Use your time while transformed to gather enemies and make a pull around you. When out of Archon, spam Explosive Blast and Spectral Blade to survive and stack shields. Shortly before your Archon cooldown comes back, use Wave of Force exactly once, then throw your big Meteor Star Pact. While it's coming down from the skies, enter your Archon form again to gain the damage buffs and stacks from the kills of your impact.

If you feel tanky enough and have many paragons to spend on Vitality, you can consider playing this build as a 100% Crit version using Shi Mizu's Haori (check the D3planner setup by clicking above). This will squeeze out some more damage and give you more consistent impacts, but you will have to stay at low life at all times (remove any source of Life per Hit and Life Regen including Paragon points).

For additional reading and mechanical explanations on the old Star Pact "Bazooka" Wizard, check out the Mechanics section, it will give you a great overview and some history behind the build.

Video Guide


Wizard Shields

  • In order to keep up your shields to survive while maintaining Squirt's Necklace damage multiplier, you need to learn to judge the incoming damage and how fast you can build those shields yourself, which requires practice.
  • Shields have no direct UI indicator unless you mouseover your health globe.
  • You can see that you have any shield up when you see a transparent blue bubble around your character (not the size of the shield, however).
  • Because Wizard Shield values scale with your total life, Vitality and Life % stats become substantially better for toughness scaling compared to other builds.
  • Galvanizing Ward is the main shielding mechanic used for most Wizard builds, which combined with Ashnagarr's Blood Bracer adds up to 120% of your total life as a shield. This shield will reset to its maximum value every 5 seconds if this shield in particular doesn't take any hit in the meantime.
  • Spectral Blade Barrier Blades and Magic Weapon Deflection represent the secondary shielding mechanic of the Wizard and can be stacked as much as you like, but their shield value is set at 4% (up to 8% with Ashnagarr's Blood Bracer) of your total life and they only lasts for 3 seconds. The duration is counted for each stack individually.
  • While Barrier Blades or Deflection (or any other shield in that matter) protect the Galvanizing Ward shield, it is possible to reset the shield gained from the passive to full even while taking hits.
  • All of these mechanics make it so that when your shields start breaking or your Galvanizing Ward doesn't find enough time to reset, the whole setup will fall apart really quickly. Make sure you understand your limits and survivability in different situations.

The Shame of Delsere

  • The Attack Speed bonus of The Shame of Delsere is multiplicative with other bonuses.
  • This can be used to stack Bane of the Stricken quite fast on longer boss fights. Try to use it a lot especially at the start of a long boss fight and when you are waiting for your Convention of Elements Fire cycle!


  • The 30% damage increase is a global separate damage multiplier.
  • The stacks add a separate 6% multiplicative damage increase, adding together as one separate damage multiplier. The baseline of a perfect Fazula's Improbable Chain is 300% damage bonus before adding any stacks from The Swami or kills.
  • Leftover stacks from The Swami are added on top as one separate damage multiplier. The numerical distribution of stacks between old and new is irrelevant for the total bonus gained, what counts is the combined number of stacks.

Wave of Force Arcane Attunement

  • Is a separate multiplier for any Arcane ability.
  • Has a maximum cap of 125 targets which equals a 6.0 multiplier.
  • The character is buffed when the "Wave" stops traveling. Any Arcane ability casted while the Wave is still traveling will not consume Arcane Attunement.

Meteor Star Pact

  • The base damage of 740% weapon damage can be increased to up to a total of 4080% with a perfect 167 maximum Arcane Power and a Channeling Pylon. Realistically that value will be around 3600-3650% (or less if you don't wear a Wand) because you have to cast Wave of Force Arcane Attunement right before your nuke as long as there is enough density around you.
  • Resource Cost Reduction only applies to the base cost of the skill, meaning that a 8% RCR roll (e.g. on your Shoulders) will add ~3 more Arcane Power to be consumed for a Star Pact cast. This adds 60% weapon damage or ~1.5% overall damage to the impact.

Elemental Exposure

  • Each stack is a debuff for one of the following elements: Arcane, Cold, Fire or Lightning.
  • Each stack is unique and refreshes its own duration when reapplied.
  • Any ability with a proc coefficient greater than zero applies a stack of its respective element. This inherently means that only selfcasted abilities grant stacks.
  • The elemental range on the Weapon applies its respective stack with all abilities if the elemental range is of the type: Arcane, Cold, Fire or Lightning.
  • Since the build already deals Fire and Arcane damage by default, having a Cold or Lightning damage roll on your weapon is the most optimal choice.
  • The 5% damage from each stack is additive to each other adding up to a total of 20% separate damage multiplier.

In-Depth Reverse Archon Star Pact “Bazooka” Build Overview

If you ever played between Season 16 and Season 19, you might have heard of the Reverse Archon Star Pact "Bazooka" Wizard. This overview will explain you everything there is to know about this infamous build!
Since Season 12, Firebird's Finery Meteor Star Pact's reign on the leaderboards was absolute, (ab)using damage multipliers stacking, especially the combination of Deathwish, Legacy Etched Sigil and Mantle of Channeling. But with Season 16, allowing players to build around the newly (and massively) buffed Legacy of Nightmares Rings, the LoN32 "Bazooka" Wizard quickly emerged with this post from sVr and Rob, presenting the build to the community.

S16 LoN32 "Bazooka" Wizard

The "Bazooka" Wizard is a self-cast Star Pact build that relies on stacking as many damage multipliers as possible and funnel them into one single devastating hit of Star Pact. The build specificity is to incorporate Archon in combination with The Swami + Fazula's Improbable Chain to benefit from the huge 4.0 multiplier given by the 50 Archon stacks. It goes even further by using a CDR-hardcap setup (68.24%), which allows for a 32 seconds rotation (every other Convention of Elements Arcane cycle, coming with Archon overlap benefits), clicking Archon while channeling, right when the Star Pact is about to hit the ground. This means you get benefits from the 30% Archon damage multiplier and 50 new stacks coming from Fazula's Improbable Chain added to The Swami stacks from the previous rotation.

Because you are in Archon form when the Star Pact hits, you gain stacks for every monster killed, said stacks which are going to be transfered onto the next rotation thanks to The Swami. The Archon overlap stacks indeed creates a snowball effect which makes every next rotation stronger, assuming you keep killing monsters every 32 seconds cycle. Although, do not forget you are very squishy and rely a lot on Ancient Parthan Defenders to survive, on top of having to perform a quite complicated rotation that could fail at any time, whether it is a mechanical mistake on your end, or simply the game server being unstable!

"This is not a Bazooka, this is a Water Pistol!"

Every Bazooka Wizard Player or Teammate Ever

Funneling all your damage into one devastating Star Pact every 32 seconds means Area Damage is by a long shot your best offensive stat. This is why not long after the official presentation of the build, this post with showcase made by Chewingnom will incentivize how packing monsters tightly is a tremendous damage buff even though it requires teamplay changes: this is how Ground Stomp Wrenching Smash and the pixelpulling mindset got introduced to the META!

At the time being, "Bazooka" Wizard was a huge step in power creep, stimulating a whole new way of pushing limits due to the GR150 limit being reached more easily: Time Attack push was born, with players trying to reach the best timer possible rather than the highest tier. In Season 17, with players being given the Legacy of Nightmares Set Bonus for free, the "Bazooka" Wizard grew stronger, as you could now benefit from Obsidian Ring of the Zodiac allowing for more lenient CDR requirements, and Halo of Karini granting a massive toughness bonus at the cost of swapping out Black Hole Spellsteal for Storm Armor.

S18+ LoD "Bazooka" Wizard

Halo of Karini enabled the ability for the zBarb to create neat pixelpulls with perfect Elites positioning due to the removal of Black Hole and the Wizard not being reliant on Ancient Parthan Defenders to survive anymore. At the same time, the community figured Power Hungry would now be less risky to play and would bring more damage than Audacity, especially in combination with Zei's Stone of Vengeance and Oculus Rings, usually spawning far from the monsters.

In Season 18, even more tools were created for the "Bazooka" Wizard to abuse: Stone Gauntlets for a tremendous Armor buff and Squirt's Necklace for another 2.0 damage multiplier. This new Amulet required you to use Galvanizing Ward instead of Unstable Anomaly in order to efficiently protect your life with a shield, so you could keep the damage multiplier from the legendary effect.

After an unsuccessful nerf to the build in Season 19 that only diminished the time window used to perform the rotation stacking all the damage multipliers, Season 20 finally put the Bazooka's reign to an end by adding a delay of 1 second to Deathwish, Legacy Etched Sigil and Mantle of Channeling damage multipliers, which prevented Bazooka Wizards to channel long enough to gain the damage multipliers before the Star Pact hit.


  • Put together the core items and level up the Legacy of Dreams gem.
  • Keep up your Storm Armor and Halo of Karini buffs at all times. The same goes for Magic Weapon if you use it.
  • Zip around the battlefield by using Teleport.
  • Throw Meteor Meteor Shower everywhere to wreak havoc.
  • In Greater Rifts, use Black Hole to group up enemies for Area Damage.
  • Play around the Convention of Elements cycle to maximize your DPS.
  • Avoid ever losing any HP to keep up your Squirt’s Necklace at all times. Try to learn to feel the incoming damage as there is no UI indicator of how much shield you have.

I hope you enjoyed this guide! Meteor Shower is one of the coolest and visually appealing skills in the Wizard's arsenal and even after severe nerfs still useful for farming at least in Nephalem Rifts. The Star Pact version offers a challenge for those interested and allows you to push into the higher Greater Rift tiers.

Good luck!


Written and Updated by wudijo.
Special contributions by Chewingnom & Northwar.


Mar 22nd 2022
Updated for Season 26 / Patch 2.7.3.