Inna Mystic Ally Monk Guide

Introduction

Inna Mystic Ally Solo Push
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With Season 24, Inna's Mantra Set received a rework which removed the generic damage bonus from the (6) Bonus and instead made it into an entirely Mystic Ally focused set. As a result, all the old Inna builds ceased to exist. While Wave of Light, Tempest Rush and Exploding Palm builds can still be played using other Monk sets, the hybrid Inna/Uliana Seven-Sided Strike build is gone forever because other sets cannot be combined with Uliana's Stratagem (4) Bonus.

It's not all bad news though. Empowered by the reworked Inna's Mantra and buffed The Crudest boots and Bindings of the Lesser Gods, the Inna Mystic Ally build enters the scene. The build comes in two flavors: Water Ally with large AoE and steady DPS, which is used for speed content, and slow but extremely powerful Earth Ally, which is ideal for Greater Rift pushing. After the nerf in Season 26 patch, Fire Ally fell out of favor, it can be used for both speedfarming and pushing but it's outclassed by Water in the former and by Earth in the latter.

Unlike most other skills, Mystic Ally doesn't have any dedicated Weapons so some of the pushing builds use Shenlong's Spirit Set for its 350% global damage multiplier. During Season 24, Ethereals allowed the build to play around with different Weapon options, enabling a unique Won Khim Lau setup.

While the build works with Area Damage (AD), Mystic Ally unfortunately procs it at a reduced rate which makes it meaningless. However as they are Pets, Mystic Allies do utilize Attack Speed as a separate damage multiplier among other interactions (see Mechanics). All in all this is a solid build which competes with LoD Wave of Light for the title of the strongest Monk build. It also excels in any kind of speedfarming. In groups it can be used as a DPS in speed content and Greater Rift push.

Quite Tanky ✔
Strong Season Starter ✔
Amazing for Speed Content ✔
Endless Tide of Water Allies ✔

❌ Flying Dragon RNG
❌ Dumb Mystic Ally AI
❌ Area Damage Not Working
❌ Vulnerable to Crowd Control


Core Setup

Core Item Build

Items

  • Inna's Mantra provides a massive 30,000% Mystic Ally damage, 50% damage reduction and a bunch of passive effects from Mantras and Mystic Allies, most importantly +80% Life, +40% All Resistance and +56% additive damage.
  • The Crudest Boots double the number of your Mystic Allies and triple their damage on top of letting their active effects last longer.
  • Bindings of the Lesser Gods provide another 200% increased Mystic Ally damage.
  • Other than the set and two Mystic Ally items nothing is really core for the build. Echoing Fury and Flying Dragon are frequently used for extra Attack Speed. Lefebvre's Soliloquy is a popular defensive option. Either Bastions of Will or Endless Walk jewelry set is included for their damage buffs.

Season 26 Echoing Nightmares

Echoing Nightmares are a new rewarding endgame activity set within the memories of fallen Nephalem. You must first acquire a Petrified Scream from a Greater Rift Guardian, and then cube it to enter. Once inside you'll be challenged with an endless wave of enemies until you are either overwhelmed or killed. Your goal here is to reach Wave 125 for the highest possible Whisper of Atonement with extra XP rewards added for going higher. Read our complete Season 26 Echoing Nightmare Guide for full information on how it works, and check out our brand new Echoing Nightmare Build Tier List and our META post for the best strategies!

Echoing Nightmare Setup
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This build is great for this game mode. Typically we utilize a Greater Rift speed build with a few tweaks.

Changes

  • Change Dashing Strike rune to Blinding Speed to avoid getting oneshot by meteors.
  • Change Cyclone Strike rune to Eye of the Storm since monsters cannot be pulled.
  • Swap Relentless Assault for Near Death Experience since monsters cannot be frozen.


Gameplay

  1. Reach Wave 100 and click Speed Pylon to boost your mobility and dodge Green Meteors.
  2. When you are more than 40% overwhelmed click Power Pylon.
  3. When you are more than 60% overwhelmed click Channeling Pylon and Conduit Pylon.
  4. After all Pylons expire, run away from monsters and dodge everything to squeeze out an extra 3-5 tiers.

Spam Epiphany and Mystic Ally and dash all over the arena while alternating between using Cyclone Strike and Way of the Hundred Fists to keep you Bastions of Will buffs active. Use Serenity or Dashing Strike to avoid meteors.


Global Stat Priorities

In push builds only 33% Cooldown Reduction is necessary to cast Mystic Ally on every Convention of Elements cycle. You get that with just the Beacon of Ytar passive and a Flawless Royal Diamond in the helmet. Speed builds prefer to have more CDR (especially Fire Ally builds). Aim to get All Resistance on your Belt, Pants and Boots. Our offensive priorities are: Elemental Damage > Mystic Ally Damage > Critical Hit Chance > Critical Hit Damage ~ Damage Range > Attack Speed. We don't stack Area Damage because Mystic Ally procs it at a reduced rate.

Assembling the Build

1. Do the Challenge Rift for the materials to cube Legendary Powers. You can complete this once a week for additional resources and we always update the guide for you!

2. Gather 6 pieces of Inna's Mantra set. Each piece can be gambled from Kadala for Bloodshards. Do not salvage any duplicate pieces you find! Instead convert them to another part of the set with Recipe 4 in Kanai's Cube. If you have extra materials you can use Recipe 3 to craft the remaining pieces, but this is expensive and not recommended for new players.


3. Gamble from Kadala in this order:

  1. Inna's Mantra set pieces
  2. The Crudest Boots
  3. Bindings of the Lesser Gods and Nemesis Bracers
  4. Goldwrap
  5. Lefebvre's Soliloquy

4. Craft using Recipe 3 in Kanai's Cube in this order:

  1. Create a level 1 Demon Hunter and upgrade 1-Handed Swords to get In-Geom
  2. Create a level 1 Witch Doctor and upgrade 1-Handed Maces to get Echoing Fury
  3. 2-Handed Axes to get Messerschmidt's Reaver
  4. Rings to get Focus, Restraint and Convention of Elements
  5. Anything from the Gamble list in Step 3 that you haven't already acquired.

5. Do Bounties to acquire several important items for this build:

  • Act 1: Ring of Royal Grandeur
  • Act 2: Gloves of Worship (for your follower)
  • Act 3: Avarice Band
  • Act 4: Can drop any bounty item from any act
  • Bounty Turn In: Recipes for Aughild's Authority, Captain Crimson's Trimmings, Sage's Journey and Cain's Destiny sets

6. At this point you can comfortably farm Nephalem Rifts or low GRs where you can find all the remaining items you need for different variants of the build. It's better to spend your mats improving your set pieces, getting ancient weapons etc.

Item Stat Priorities

SLOT ITEMSTAT PRIORITY
Main-HandIn-geom
Shenlong's Relentless Assault
Inna's Reach
Flying Dragon (Cubed)
Messerschmidt's Reaver (Cubed)
1. Damage Range
2. Socket Ramaladni's Gift
3. Damage %
4. Attack Speed
5. Life per Hit
6. Cooldown Reduction
Off-HandEchoing Fury
Shenlong's Fist of Legend
1. Damage Range
2. Socket Ramaladni's Gift
3. Damage %
4. Attack Speed
5. Life per Hit
6. Cooldown Reduction
HelmInna's Radiance1. Critical Hit Chance
2. Socket Flawless Royal Diamond
3. Dexterity
4. Vitality
GlovesInna's Hold
Fists of Thunder
Frostburn
1. Critical Hit Chance
2. Critical Hit Damage
3. Attack Speed
4. Cooldown Reduction
ShouldersAughild's Power
Lefebvre's Soliloquy
Mantle of the Upside-Down Sinners
1. Mystic Ally Damage
2. Cooldown Reduction
3. Dexterity
4. All Resistance
Chest Inna's Vast Expanse
Heart of the Crashing Wave
1. Sockets Flawless Royal Diamond
2. Mystic Ally Damage
3. Dexterity
4. Elite Damage Reduction
5. Vitality
PantsInna's Temperance
Scales of the Dancing Serpent
Captain Crimson's Thrust
1. Dexterity
2. Sockets Flawless Royal Diamond
3. All Resistance
4. Vitality
BootsInna's Sandals
The Crudest Boots
Eight Demon Boots
Captain Crimson's Waders
1. Dexterity
2. All Resistance
3. Vitality
4. Armor
Ring 1Convention of Elements
Avarice Band (A3 Bounties)
Focus
1. Socket
2. Critical Hit Chance
3. Damage Range
4. Critical Hit Damage
5. Cooldown Reduction
Ring 2Obsidian Ring of The Zodiac
Restraint
The Compass Rose
Ring of Royal Grandeur (A1 Bounties, Cubed)
1. Socket
2. Critical Hit Chance
3. Damage Range
4. Critical Hit Damage
5. Cooldown Reduction
BracersBindings of the Lesser Gods
Aughild's Search
Spirit Guards
Nemesis Bracers
Warzechian Armguards
1. Elemental Damage
2. Critical Hit Chance
3. Dexterity
4. Life per Hit
AmuletThe Traveler's Pledge
Squirt's Necklace
1. Socket
2. Elemental Damage
3. Critical Hit Damage
4. Critical Hit Chance
BeltInna's Favor
Captain Crimson's Silk Girdle
Goldwrap
1. All Resistance
2. Dexterity
3. Vitality
4. Life %
Potion Bottomless Potion of the UnfetteredTo avoid Crowd Control effects
during your DPS phases

Gems

  • Enforcer provides 60% pet damage which works with Mystic Ally.
  • Bane of the Trapped provides 60% increased damage to slowed enemies.
  • Boon of the Hoarder makes monsters spray gold everywhere for our Goldwrap and 30% increased movement speed for T16 content.
  • Bane of the Stricken gives up to 2.3% increased damage on successive attacks against the same target. We'll need this gem to kill the Rift Guardian in high Greater Rifts.
  • Molten Wildebeest's Gizzard is used in speed GRs to protect our Squirt's Necklace buff with a shield.

Skills

  • Mystic Ally is our main damage skill. Earth Ally is the highest damage rune used for solo push and RGK version, while Water Ally provides more consistent damage which is excellent for speedfarming.
  • Cyclone Strike Implosion is used to group enemies together and to activate Bindings of the Lesser Gods and Lefebvre's Soliloquy bonuses.
  • Way of the Hundred Fists Assimilation is the most commonly used generator which gives us Spirit and an additive damage buff.
  • Dashing Strike is the core mobility Monk skill that can also provide offensive or defensive bonuses via the Radiance and Blinding Speed runes.
  • The two remaining skill slots are free, different variants of the build use different skills there such as Epiphany, Serenity Ascension, Blinding Flash Faith in the Light, Inner Sanctuary Temple of Protection and various Mantras.

Passives

  • Beacon of Ytar gives 20% Cooldown Reduction.
  • Seize the Initiative gives 30% Attack Speed when hitting enemies above 75% health.
  • Relentless Assault provides 20% multiplicative damage which is activated by Water Ally or Blinding Flash.
  • Near Death Experience provides a cheat death effect.
  • The Guardian's Path gives us 35% dodge (or 15% Spirit generation in Bounty variant).
  • Other useful defensive passives are Harmony, Sixth Sense and Resolve. Offensive options are comparatively weaker only providing 20% additive damage but if the defense is not needed they can also be used: Unity > Momentum > Determination.

Paragon Points

CoreOffensiveDefensiveUtility
1. Movement Speed1. Critical Hit Chance1. All Resistance1. Life per Hit
3. Dexterity2. Critical Hit Damage2. Life %2. Resource Cost Reduction
3. Vitality13. Attack Speed3. Armor3. Pickup Radius
4. Maximum Spirit4. Cooldown Reduction4. Life Regeneration4. Area Damage

1 Add a bit of Vitality if you feel too squishy (a total of 1,000,000 Life is recommended in Solo Push).

Follower

Patch 2.7.0 revamped the follower system giving all 3 hirelings new powers and the emanate system. The first thing you should do is read our complete follower guide and remember the key takeaways:

  1. The emanation system allows followers to share certain legendary and set powers with you. The most important ones are: The Flavor of Time, Nemesis Bracers, Avarice Band, Sage’s Journey and Cain’s Destiny. Click the guide above for the full list.
  2. Follower’s powers are based on their main stat (maxed at 25,000, but they have a 2.5x multiplier so you only need 10,000). This means we stack Intelligence on the Enchantress, Dexterity on the Scoundrel and Strength on the Templar.
  3. Followers share 20% of their Experience, Magic and Gold Find stats with you.
  4. Legendary gems do not work on followers, except Esoteric Alteration and Mutilation Guard.
  5. With Enforcer equipped on the player, it is much easier to keep followers alive without immortality relic since the 90% damage reduction works on them.
  6. Cooldown Reduction does not work for any follower skill except the Templar’s Heal.
  7. Followers never deal significant damage; you’re on your own to clear the content.

Select Follower

T16 Enchantress

All Skills Enchantress

Backup GR Push Enchantress

T16 Enchantress

For T16 we recommend this Enchantress setup because she is the only follower that gives Cooldown Reduction, allowing you to spam your abilities more. Since this is T16 content, she’ll stay alive with Esoteric Alteration and Mutilation Guard and use Hand of the Prophet to gain all skills. This will give us Cooldown Reduction, Elemental Damage, Reduced Damage from Ranged Attacks, Armor, Attack Speed, and a Cheat Death.
Stat Priorities:Since we do not have the immortality focus, we need to stack survivability on our Enchantress.


Intelligence > Vitality > Life % > Armor > All Resistance > Life Per Hit > Attack Speed.


Key Items:

  • The Flavor of Time: For double duration on Pylons.
  • Nemesis Bracers: For extra Elites, Death’s Breaths and In-geom procs.
  • Avarice Band: For the insane pickup radius.
  • Ring of Royal Grandeur: To complete our sets.
  • Gloves of Worship: For 10 Minute Shrine Buffs.
  • Sage’s Journey: For double Death’s Breaths.
  • Cain’s Destiny: For 25% more Greater Rift Keystones.

Gameplay

The overall gameplay for this build is very simple: you use Dashing Strike to teleport forward, cast Cyclone Strike to gather all the mobs together and apply Bindings of the Lesser Gods debuff to them, and finally use Mystic Ally to kill them all. There's just a few things to look out for:

  • It's best to sit still for 1-2 seconds after activating Fire Ally to let them explode properly. Teleporting around may confuse their AI.
  • In variants with Messerschmidt's Reaver or Obsidian Ring of the Zodiac don't cast your Epiphany more than necessary to avoid wasting procs.
  • Always keep attacking and using skills to maximize Flying Dragon uptime. You don't have to hit enemies to activate that effect, so punching air can be a good strategy (for example when the Rift Guardian is spawning).
  • On the same note, punching air or Cyclone Striking air can also be necessary to keep up your Spirit Guards and Lefebvre's Soliloquy buffs.

Hardcore

The build can be very tanky and is an excellent choice for hardcore. Use Near Death Experience instead of Relentless Assault or The Guardian's Path. You also have many different ways to boost your toughness by using some defensive active and passive skills (e.g. Harmony and Mantra of Salvation Agility instead of Relentless Assault and Blinding Flash). Check out our dedicated Hardcore Survival Guide to learn more about how to succeed in this game mode!


Variants

Nephalem Rifts
T16 Keys

Concept
This is one of the best Nephalem Rift builds in the game. We drop Bindings of the Lesser Gods because Bastions of Will and Squirt's Necklace will be more than enough to satisfy all our damage needs. Instead we focus on Cooldown Reduction, Attack Speed and Movement Speed to maximize our mobility. For that we use In-Geom, Messerschmidt's Reaver, Warzechian Armguards and Mantra of Conviction Annihilation. Finally, Goldwrap together with Boon of the Hoarder give us infinite toughness, which is not really needed for this build but it's always a nice thing to have.

Gameplay
In T16 you just have to fly forward using Dashing Strike and Epiphany teleports with Cyclone Strike and watch your tide of mystic allies destroy everything in your path. You can be less conservative with your Water Ally and use it whenever to get more Spirit since its cooldown is very short. Way of the Hundred Fists is only used to crack open elite Primordial Scavengers who can completely ignore Water Ally damage when their armor is up.

Setups
When playing in groups, you need to equip Nemesis Bracers and use Avarice Band and Ring of Royal Grandeur instead of Bastions of Will. This will free up your jewelry slot in Kanai's Cube letting you use both Squirt's Necklace and The Flavor of Time.

At higher paragon when your damage gets too high you can replace Bane of the Trapped and Enforcer with Wreath of Lightning and Gogok of Swiftness.

Bounties
Inna/Raiment Bounties

Concept
The bounty variant combines the Inna's Mantra with the Raiment of a Thousand Storms (4) Bonus, which lets us spam Dashing Strike without cooldown as long as we have enough Spirit. Since mobility is very important in bounties our stat priority goes: Resource Cost Reduction > Cooldown Reduction > Damage stats. CDR is needed to keep up Epiphany Insight and to spam Mystic Ally which gives 200 Spirit on activation even when Air Ally rune is not selected. We also use Mantra of Healing Circular Breathing, The Guardian's Path and Spirit Regeneration rolls on weapon and helmet.

Gameplay
Spam Dashing Strike to get to the objective. Try to go through mobs to proc Obsidian Ring of the Zodiac and Messerschmidt's Reaver. Activate Mystic Ally when your Spirit goes low. Take care to never run out of Dashing Strike charges otherwise you'll have to wait the entire cooldown even if you have plenty of Spirit.

You only need Bindings of the Lesser Gods damage bonus to kill the bosses; outside of that it's sometimes helpful to use Cyclone Strike to group up mobs, but most of the time you should conserve Spirit.

Setups
If you don't have enough damage you can drop Obsidian Ring of the Zodiac and Convention of Elements for Bastions of Will set. With Raiment of a Thousand Storms (4) Bonus, Dashing Strike counts as a spender so you just need to use Way of the Hundred Fists once in a while to get the full 125% damage buff.

GR Speeds

Select Build Version

Water with In-Geom

Water max damage

Fire In-Geom

Fire Shenlong

2h Water Speeds


Concept
In this version we use Inna's Reach with its 120% Mystic Ally damage bonus and put In-Geom into the cube to fly through the rift with Dashing Strike. Since we now have more Inna pieces then needed we replace the gloves with Frostburn for additional 20% Cold damage.

Gameplay
Spam Epiphany, Mystic Ally and Serenity, Dashing Strike forward, Cyclone Strike the enemies and watch your Mystic Allies destroy them. When you are not busy dashing or cycloning, use Way of the Hundred Fists to activate Bastions of Will buff.

With In-geom you want to focus mostly on elites, but since you have Cyclone Strike and excellent AoE damage it's also worth stopping for juicy packs of trash.

Setups
Depending on how you feel about your toughness you can swap some runes and passives around to get more damage or survivability. For offense, use Radiance, Relentless Assault or Unity. For defense - Blinding Speed, Harmony or Near Death Experience.

If you want to do very fast runs in low tiers just to get as much loot as possible, lose Inna's Reach and Frostburn to equip In-Geom and Echoing Fury and put Flying Dragon in the cube. This setup deals less damage (especially against the boss) but with higher Attack Speed all your animations become a bit faster.

GR Solo Push

Select Build Version

Earth Ally Endless Walk

Water Ally Endless Walk

Water Ally Squirts

Earth Ally Squirts

Solo Push

Concept
In this version we use Earth Ally - the highest damage rune which has the most pushing potential. Unfortunately, the AI of Earth Allies is almost entirely based on the idiom "dumb as a rock", which makes this build quite awkward to play.

Gameplay
This build follows a rotation tied to your Convention of Elements. At the start of Holy Cycle look at your Shenlong's Spirit buff. If it's active and your Spirit is low, stop using your generator and Cyclone Strike a few times to let your Spirit hit 0 and start generating it again. 2 seconds into Holy stop moving and use Inner Sanctuary. At the end of Lightning or when you start dying, activate Serenity. Use Cyclone Strike and Mystic Ally just before it switches to Physical and then Dashing Strike into the Oculus Ring when it spawns. Don't move and keep up all the buffs until the end of Physical.

After you do one rotation your allies turn into rocks and if there's more than 2-3 enemies on the screen, the rocks will spread all over the place and your next rotation will deal almost no damage. To prevent this you need to un-transform your allies and there's two ways to do that: go to the next or previous floor or use Town Portal. Keep in mind that going to town will remove all Pylon buffs from you (except Speed Pylon).

Setups
If you are lacking survivability, change Unity to a defensive passive such as Harmony, Sixth Sense or Near Death Experience. You can also add some more CDR rolls on your gear to let you cast defensive skills more often.

If you don't want to deal with Shenlong's Spirit minigame, you can drop Serenity or Inner Sanctuary for Crippling Wave Rising Tide which will allow you effortlessly proc the set at any moment and keep it up indefinitely.

At high Paragon (4,000+) levels you can drop Spirit Guards and Lefebvre's Soliloquy for Aughild's Authority set for more damage.

Group RGK
Inna RGK

Concept
This build is an excellent Rift Guardian Killer (RGK). Similar to solo push build we use Endless Walk, Shenlong's Spirit and Convention of Elements. On top of that we get Aughild's Authority for even more damage. Since supports give us a lot of toughness, we drop Inner Sanctuary to get Breath of Heaven Infused with Light. Finally we use Alacrity passive to stack Bane of the Stricken faster.

Gameplay
The damage rotation on the boss is very simple: you hold down the generator, use Cyclone Strike every 5 seconds and use all the other skills on cooldown. When your Physical Convention of Elements comes up your zBarb should stun the boss to activate Relentless Assault.

In the rift you mostly do nothing because activating Mystic Ally will make all the mobs CC-immune. You can sometimes do some damage to elites when nothing else is left in the pull and you're about to move forward.

Setups
Serenity is not super important for this build so if you're not in danger you can replace it with a skill that's useful for your party such as Mantra of Salvation Agility, Inner Sanctuary or even Mantra of Retribution Transgression. You can also drop Beacon of Ytar for Unity or Resolve if you want more damage or toughness and are willing to deal with long cooldowns.


Video Guide

Video Guide

Mechanics

Mystic Ally

  • Uses your own Attack Speed as a separate damage multiplier for both basic attack damage and active ability damage.
  • Basic Attack rate is based on player Attack Speed and can be increased by Tasker and Theo.
  • Mystic Ally damage on gear acts as a separate damage multiplier.

Flying Dragon

  • 4% chance to proc on any action, including hitting air or even talking to an NPC.
  • Double Attack Speed buff lasts for 7 seconds.
  • Upon activation the item goes on 5 second Internal Cooldown, meaning there's a 2 second window when it can be reprocced. With 5 APS and Alacrity passive you have roughly 44% chance to reproc it by attacking with a Generator.

Inna's Mantra

  • (4) and (6) Bonuses give you passive effects of all Mantras and all Mystic Allies, which are doubled by the (2) Bonus and the Mystic Ally buffs are further doubled by The Crudest Boots. In total you get:
    • 56% additive damage (40% buff from Fire Ally and 16% debuff from Mantra of Conviction)
    • 40% All Resistance from Mantra of Salvation
    • 80% Life from Earth Ally
    • 63368(+42% of your LPS) Life per Second from Mantra of Healing and Enduring Ally
    • 16 Spirit per Second from Air Ally
  • (6) Bonus provides a 3,000% Mystic Ally damage per each active Mystic Ally.
  • Damage bonus stacks additively with itself for a total multiplier of 301x at 10 Allies.
  • Extra Allies are summoned per attack per enemy (or object) hit.
  • Extra Allies are summoned in their passive form.
  • Extra Allies don't provide their passive bonuses.
  • Activating Mystic Ally will give you 100 Spirit even if Air Ally rune is not selected, but it will not increase Mystic Ally damage even if no rune is selected.

The Crudest Boots

  • The extra ally also provides their passive effect, doubling its magnitude.
  • The passive effects granted by Inna's Mantra (6) Bonus are doubled in the same way.
  • Also doubles the number of allies you summon with Inna's Mantra (6) Bonus. Effectively, that means you need to hit 4 enemies one time or one enemy 4 times to summon the maximum number of Allies.
  • Increases the duration of Water Ally, Earth Ally and unruned Mystic Ally active effects to 30 seconds.

Frostburn

  • The bonus Cold Damage applies twice for most Cold pet skills including Mystic Ally Water Ally.
  • This lets you get up to 40% Cold Damage from the item making it superior to seemingly equivalent replacements (Blackthorne's Jousting Mail, Andariel's Visage).

Summary

  • Put together the core items and acquire the full Inna's Mantra set.
  • Stack a bunch of Attack Speed and never stop attacking to proc Flying Dragon.
  • With Water Ally only use the active to get rid of blue men.
  • With Fire Ally don't pull too many mobs!

Credits

Written by Northwar.
Reviewed by wudijo.


Changelog

Apr 15th 2022
Added Earth Ally Squirts solo push version

Apr 14th 2022
Updated Earth Ally solo push version Added Water Ally Solo Push versions