Welcome to the Grace of Inarius Grim Scythe Necromancer! This is a budget version of the LoD Poison Scythe build but still brings a gigantic amount of damage and survivability in both solo and group play. Come see how we can utilize a classic set to be one of top performing builds in the game!
In the early days, shortly after Necromancer's release in Season 11, the set was used with a broken interaction between the (6) Bonus Bone Storm and Mirinae, Teardrop of the Starweaver that caused the gem to proc at ridiculous rates and destroy everything on its own without the need to do much. This was quickly nerfed and left Inarius unused for a long time, as typically Legacy of Dreams-based setups tended to perform better on the Necromancer. It was later buffed with bigger numbers to its current form.
Even though Grace of Inarius is not part of any META setup right now and is slightly dragging behind another build using the same set - Inarius Corpse Explosion - it sees use especially for solo pushing on the Inarius solo leaderboards. Grim Scythe is an iconic Necromancer skill and makes you feel like a true Reaper of Souls as you swing your weapon against the demons of Hell!
Simple Rotation ✔
Great AoE Damage ✔
No Cooldown required ✔
We have a Bone Hurricane! ✔
❌ Lacks Speed
❌ Positioning is Critical
❌ Low Single Target Damage
❌ Simulacrums do all Damage
- Grace of Inarius grants our Bone Armor 1000% damage as well as granting our character 6% damage reduction (instead of 3%) per enemy hit. The (6) Bonus makes enemies take 10,000% increased damage from the Necromancer while under the effect and for 3 seconds afterwards.
- Wisdom of Kalan improves this damage reduction effect by quadrupling our toughness (10 x 6% = 60% reduction --> 15 x 6% = 90% reduction).
- Haunted Visions allows Simulacrum to cast Grim Scythe and last forever.
- Nayr's Black Death for up to 500% increased damage to our Poison Grim Scythe.
- Trag'Oul's Corroded Fang for a 200% separate damage multiplier and to apply Curses.
- Dayntee's Binding provides us with 50% damage reduction when an enemy is affected by a Curse.
- Krysbin's Sentence for the 300% damage to stunned enemies, coming from Bone Armor Dislocation.
- Convention of Elements for 200% damage during our Poison cycle.
- Depth Diggers for 100% damage to Grim Scythe.
- Leger's Disdain for 80% damage increase per point of Essence restored.
Season 25 Soul Shards
Soul Shards are powerful socketable items that only drop during Season 25. There are 4 available for Weapons based on the Lesser Evils, with another 3 for Helmets based on the Prime Evils. They drop at Rank 0 and be upgraded three times with the brand new Hellforge Embers to unlock additional powers, or be used in the Kanai's Cube as Augments. Here's how they progress:
- Rank 0: Soul Shards begin with a unique static Legendary Power. Creates a Rank 50 Augment.
- Rank 1: Gives all powers from the normal gems. Creates a Rank 75 Augment.
- Rank 2: Grants one additional powerful stat. Creates a Rank 100 Augment.
- Rank 3: Unlocks 1 of 3 bonus Legendary Powers unique to that Soul Shard. Creates a Rank 125 Augment.
Warning: Leoric's Crown and Broken Crown do not work with Soul Shards!
Read our Soul Shards Guide for full details on how they work. What you should prioritize on them for Solo Pushing is the following:
- The Correct Soul Shard & Rank 3 Power
The best shards for Solo Pushing are:
- Helmets: We want to use Sliver of Terror for the massive damage buff from our abilities on cooldown. For the Rank 3 power take the Ring of Fire to unleash a devastating AoE blast for big leaderboard pushes!
- Weapons: We want to use Remnant of Pain for the 100% Critical Hit Chance to incapacitated enemies. For the Rank 3 power take the additional Attack Speed to further power up your character!
- The Rank 2 Stat
The stats that come from the second upgrade are not equal. Here's what we're looking for on them:
- Helmets: We want either Main Stat for damage or Melee/Ranged Damage Reduction to survive. Avoid Armor and All Resistance as their stat ranges are far too low compared to the other options.
- Weapons: We want Poison Damage to boost our character's power the furthest, although % Damage, Attack Speed and Critical Hit Chance are not too far behind.
- The Stat Ranges on the Rank 1 and 2 Powers
This is just icing on the cake because the ranges will not make or break your build. Still, look for the Soul Shards with the best stat ranges, especially on the offensive stats.
For the other game modes, other Soul Shards can be used. Check the Variants below to see what's used there.
What about extra Soul Shards? Either salvage them for gems, or upgrade and use them in Kanai's Cube for Augments.
Global Stat Priorities
Our offensive priorities are: Area Damage > Poison Damage > Critical Hit Chance/Critical Hit Damage, along with as much Grim Scythe damage as possible. Attack Speed is helpful, especially for stacking Bane of the Stricken in solo, but you don't need to aim for any specific breakpoint. No cooldown is needed for this build as you will only cast Simulacrum at the beginning of a rift and if they die along the way.
- Put together the core items and acquire the full Grace of Inarius set.
- Learn to position your Simulacrum Blood and Bone in density, activate your Poison skills in order, and stun with Bone Armor Dislocation on your Poison Convention of Elements cycle to activate Krysbin's Sentence.
- Gather large groups of enemies with Bone Spear Blighted Marrow to slash them down with Area Damage.
- Keep your Bone Armor stacks high and stay within the enemies to get the most of your damage reduction from Grace of Inarius.
Town Is Lava!
Written by Raxxanterax with help from wudijo.
Updated by wudijo.